Trends and Issues in Instructional Design and Technology -

Trends and Issues in Instructional Design and Technology

Buch | Softcover
626 Seiten
2024 | 5th edition
Routledge (Verlag)
978-1-032-81975-4 (ISBN)
73,55 inkl. MwSt
Trends and Issues in Instructional Design and Technology provides current and future IDT professionals with a clear picture of current and future developments in the field that are likely to impact their careers and the organizations they work for. The fifth edition of this acclaimed, award-winning book has been designed to help instructional design and educational technology students, scholars, and practitioners to acquire the skills and knowledge essential to attaining their professional goals. In addition to the thorough and comprehensive updates made across the text, this revision adds 24 new chapters covering artificial intelligence, alternative ID models, social emotional learning, return on investment, micro-credentials and badging, designing for e-learning, hybrid learning, professional ethics, diversity and accessibility, and more.

By exploring the field’s purpose and history, theories and models, emerging technologies and environments, and continual challenges and newfound concerns, this text provides an integral survey of the field’s contemporary landscape.

Robert A. Reiser is Professor Emeritus, former Associate Dean for Research, Robert M. Morgan Professor of Instructional Systems, and Distinguished Teaching Professor in the College of Education at Florida State University, USA. Alison A. Carr-Chellman is Dean of the School of Education and Health Sciences, and Professor of Teacher Education at the University of Dayton, USA. John V. Dempsey is retired Professor and founding Director of USAonline and the Innovation in Learning Center at the University South Alabama, USA.

1. What Field Did You Say You Were In?: Defining and Naming Our Field 2. A History of Instructional Design And Technology 3. Characteristics and Evolution of Foundational Instructional Design Models 4. You Only Need Three Crayons: An Instructional Design Theory 5. The Successive Approximation Model (SAM) 6. Psychological Foundations of Instructional Design 7. Constructivism for Active, Authentic Learning 8. The Learning Sciences: Where They Came from and What It Means for Instructional Designers 9. Motivation, Volition, and Performance 10. Profound Learning for Human Flourishing 11. Systems Influence on Instructional Design and Technology 12. Social Emotional Learning 13. Problem-Based Learning: Essential Design Characteristics 14. Keep It Real: The Benefits of Authentic Tasks in Contemporary Learning Environments 15. Evaluation in Instructional Design: A Comparison of the Major Evaluation Models 16. Measuring the Return on Investment (ROI) in Technology-Based Learning 17. Learning Engineering 18. The Role of Human Performance Technology in Learning Design 19. Informal Learning 20. Problems, Potential, and Promise of Open Badges: Creating a Design Strategy 21. Instructional Design in Business and Industry 22. Instructional Design Opportunities in Military Education and Training Environments 23. What Should IDs Do to Advance Health Professions Education? 24. Integrating Technology into K-12 Education 25. Instructional Designers in Higher Education 26. Stories From the Globe: Practitioners’ Voices on Instructional Design and Technology 27. Leaving All Doors Open: Career Options for Those Studying Instructional Design and Technology 28. Getting an Instructional Design Position: Lessons From a Personal History 29. Avenues to Support the Professional Development of Instructional Designers 30. Performance Consulting 31. Hybrid Classroom Design and Implementation: Electronic Synchronous Multi-Site (ESyMS) Learning 32. Learning with Podcasts 33. Social Media and Instructional Design 34. Artificial Intelligence (AI) 35. Designing for E-Learning 36. Designing Educational Videogames: Balancing Learning, Assessment, and Fun 37. Professional Ethics: Design Practices for an Embedded Approach 38. Diversity and Inclusion in Design for Learning and Human Performance Technologies 39. Changing Conceptions of Design 40. Future Research Directions for Instructional Design and Technology 41. Epilogue

Erscheinungsdatum
Zusatzinfo 36 Tables, black and white; 25 Line drawings, black and white; 13 Halftones, black and white; 38 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 178 x 254 mm
Themenwelt Kunst / Musik / Theater
Mathematik / Informatik Informatik Theorie / Studium
Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
ISBN-10 1-032-81975-8 / 1032819758
ISBN-13 978-1-032-81975-4 / 9781032819754
Zustand Neuware
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