Processing for Android - Andrés Colubri

Processing for Android (eBook)

Create Mobile, Sensor-aware, and XR Applications Using Processing

(Autor)

eBook Download: PDF
2023 | 2., Second Edition
XXII, 407 Seiten
Apress (Verlag)
978-1-4842-9585-4 (ISBN)
Systemvoraussetzungen
62,99 inkl. MwSt
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Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D, 3D, and Extended Reality (XR). It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables, and smartwatches). 

This updated edition walks you through the entire process of creating an app, from the initial idea to release of the final app via the Google Play App Store. Over the course of the book, you'll learn to write engaging apps driven by user interaction and sensor data. A comprehensive series of hands-on projects, ranging from simple sketches to more complex projects involving shaders, VR, and AR will give you the firsthand experience you need to begin developing your own projects.

And once you have your Processing projects completed, you'll be able to upload them to the Google Play store to be shared with the world!

What You Will Learn

  • Write apps and live wallpapers for smartphones and tablets
  • Design and implement interactive watch faces
  • Create Extended Reality (VR/AR) experiences
  • Incorporate GLSL shaders into your Processing apps
  • Integrate Processing sketches into larger apps and Android Studio
  • Learn how to write your own libraries to share with the community
  • Export projects as completed apps ready to distribute through Google Play Store

Who This Book Is For

Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and extended reality. 

Andrés Colubri is a core member of the Processing project, and the main developer of the OpenGL renderer, the video library, and Processing for Android. He originally studied Physics and Mathematics in Argentina and later did an MFA at the UCLA Design Media Arts program. He uses Processing as the main tool to bridge his interests in computer graphics, data visualization, and biomedical research. He is currently an assistant professor at the University of Massachusetts.
Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D, 3D, and Extended Reality (XR). It also details the application of these techniques to different types of Android devices (smartphones, tablets, wearables, and smartwatches). This updated edition walks you through the entire process of creating an app, from the initial idea to release of the final app via the Google Play App Store. Over the course of the book, you ll learn to write engaging apps driven by user interaction and sensor data. A comprehensive series of hands-on projects, ranging from simple sketches to more complex projects involving shaders, VR, and AR will give you the firsthand experience you need to begin developing your own projects.And once you have your Processing projects completed, you ll be able to upload them to the Google Play store to be shared with the world!What You Will LearnWrite apps and live wallpapers for smartphones and tabletsDesign and implement interactive watch facesCreate Extended Reality (VR/AR) experiencesIncorporate GLSL shaders into your Processing appsIntegrate Processing sketches into larger apps and Android StudioLearn how to write your own libraries to share with the communityExport projects as completed apps ready to distribute through Google Play StoreWho This Book Is ForArtists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and extended reality. 
Erscheint lt. Verlag 30.9.2023
Zusatzinfo XXII, 407 p. 208 illus., 183 illus. in color.
Sprache englisch
Themenwelt Mathematik / Informatik Informatik Netzwerke
Mathematik / Informatik Informatik Programmiersprachen / -werkzeuge
Mathematik / Informatik Informatik Software Entwicklung
Informatik Weitere Themen Hardware
Schlagworte Android development • Android sensors • AR • Extended Reality • Live wallpapers • mobile graphics • Processing for Android • VR • Watch faces
ISBN-10 1-4842-9585-4 / 1484295854
ISBN-13 978-1-4842-9585-4 / 9781484295854
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