Processing for Android
Apress (Verlag)
978-1-4842-9584-7 (ISBN)
This updated edition walks you through the entire process of creating an app, from the initial idea to release of the final app via the Google Play App Store. Over the course of the book, you’ll learn to write engaging apps driven by user interaction and sensor data. A comprehensive series of hands-on projects, ranging from simple sketches to more complex projects involving shaders, VR, and AR will give you the firsthand experience you need to begin developing your own projects.
And once you have your Processing projects completed, you’ll be able to upload them to the Google Play store to be shared with the world!
What You Will Learn
Write apps and live wallpapers for smartphones and tablets
Design and implement interactive watch faces
Create Extended Reality (VR/AR) experiences
Incorporate GLSL shaders into your Processing apps
Integrate Processing sketches into larger apps and Android Studio
Learn how to write your own libraries to share with the community
Export projects as completed apps ready to distribute through Google Play Store
Who This Book Is For
Artists, designers, students, researchers, and hobbyists who are not necessarily Android experts, but are looking to write mobile apps that make creative use of interactive graphics, sensor data, and extended reality.
Andrés Colubri is a core member of the Processing project, and the main developer of the OpenGL renderer, the video library, and Processing for Android. He originally studied Physics and Mathematics in Argentina and later did an MFA at the UCLA Design Media Arts program. He uses Processing as the main tool to bridge his interests in computer graphics, data visualization, and biomedical research. He is currently an assistant professor at the University of Massachusetts.
IntroductionPart I: First steps with Processing for Android.- Chapter 1: Installing the Android Mode.- Chapter 2: The Processing Language.- Chapter 3: From Sketch to App Store.- Part II: Drawing and Interaction.-
Chapter 4: Drawing Shapes, Images, and Text.- Chapter 5: Touchscreen Interaction.- Chapter 6: Live Wallpapers.- Part III: Sensors.- Chapter 7: Reading Sensor Data.- Chapter 8: Driving Graphics and Sound with Sensor Data.- Chapter 9: Geolocation.- Part IV: Wearables and Watch Faces.- Chapter 10: Wearable Devices.- Chapter 11: Visualizing Time.- Chapter 12: Visualizing Physical Activity.- Part V: 3D and Shaders.- Chapter 13: 3D in Processing.- Chapter 14: Lighting and Texturing.- Chapter 15: GLSL Shaders.- Part VI: Extended Reality: VR and AR.- Chapter 16: Basics of VR.- Chapter 17: Basics of AR.- Chapter 18: Interactive Experiences in XR.- Part VII Appendixes.- Appendix A: Gradle and Android Studio Integration.- AppendixB: Processing libraries for Android.
Erscheinungsdatum | 04.10.2023 |
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Zusatzinfo | 183 Illustrations, color; 25 Illustrations, black and white; XXII, 407 p. 208 illus., 183 illus. in color. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Netzwerke |
Mathematik / Informatik ► Informatik ► Software Entwicklung | |
Informatik ► Weitere Themen ► Hardware | |
ISBN-10 | 1-4842-9584-6 / 1484295846 |
ISBN-13 | 978-1-4842-9584-7 / 9781484295847 |
Zustand | Neuware |
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