Learn Blender Simulations the Right Way - Stephen Pearson

Learn Blender Simulations the Right Way

Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

(Autor)

Buch | Softcover
368 Seiten
2022
Packt Publishing Limited (Verlag)
978-1-80323-415-1 (ISBN)
42,35 inkl. MwSt
An in-depth guide to using the power of Mantaflow, rigid body, soft body, cloth simulations, and Dynamic Paint in Blender 3.3 to create campfires, waterfalls, explosions, flags, and much more

Key Features

Understand Mantaflow to create fire and smoke simulations
Learn to design satisfying animations using soft bodies and the cloth simulation
Construct realistic physics animations with rigid bodies

Book DescriptionBlender is a free, open source 3D software that allows you to create stunning visual graphics, animation, VFX, and much more!
This book is an in-depth guide to creating realistic and eye-catching simulations, understanding the various settings and options around their creation, and learning how to troubleshoot solutions to your own Blender problems. In addition, this book can also be used to simulate the behavior of certain physics effects, such as fire, fluid, soft bodies, and rigid bodies.
You’ll learn how to use Mantaflow, an open source framework within Blender software, to create fire, smoke, and fluid simulations. As you progress, you’ll understand how to easily produce satisfying rigid and soft body simulations, along with cloth simulations. Finally, you’ll use Dynamic Paint, Blender’s modifier, and the physics system to create eye-catching animations.
By the end of this Blender book, you’ll have created a number of animations on your own, such as a campfire, waterfalls, and explosions. You’ll also have gained a deeper understanding of all the simulation options in Blender, which you can use to create portfolio-ready animations.What you will learn

Discover what Mantaflow is and how to use it effectively
Understand domains, flows, and effectors, and why they are important
Create realistic fire, smoke, and fluid simulations
Produce satisfying soft and rigid body simulations with ease
Use the cloth simulation to bring animated fabric to life
Explore canvas and brush objects in Dynamic Paint to create eye-catching animations

Who this book is forIf you’re a VFX artist, 3D artist, game designer, or any Blender user who wants to learn about Mantaflow and physics simulations, then this book is for you. You’re expected to have basic knowledge of the Blender interface and how to use it.

Stephen Pearson is a 3D artist, graphic designer, video producer, and the founder of BlenderMadeEasy. He has worked in the 3D industry for over 8 years and has produced several best-selling courses on architectural visualization, Visual Effects (VFX) simulations, and animation. He started using Blender in 2014 as a fun hobby, but now he uses it to teach other 3D artists around the world. In his spare time, he enjoys riding motorcycles and creating artwork.

Table of Contents

An Introduction to Mantaflow
Understanding Domains, Flows, and Effectors
Creating a Realistic Campfire Simulation
Creating a Waterfall Using Mantaflow
Creating a Realistic Explosion
Getting Started with Soft Bodies
Creating a Soft Body Obstacle Course
Introduction to Cloth Simulations
Creating a Realistic Flag
An Introduction to Rigid Bodies
Creating a Rigid Body Physics Course
Introduction to Dynamic Paint
Creating a Paintbrush Effect
Creating a Raindrop Effect

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Theorie / Studium
ISBN-10 1-80323-415-6 / 1803234156
ISBN-13 978-1-80323-415-1 / 9781803234151
Zustand Neuware
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