Swift 4 for Absolute Beginners - Stefan Kaczmarek, Brad Lees, Gary Bennett

Swift 4 for Absolute Beginners

Develop Apps for iOS
Buch | Softcover
317 Seiten
2017 | 4th ed.
Apress (Verlag)
978-1-4842-3062-6 (ISBN)
32,09 inkl. MwSt
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Stay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 4.

Many people have a difficult time believing they can learn to write iOS apps. Swift 4 for Absolute Beginners will show you how to do so. You'll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch.

Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 14 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. And the material in this book is supplemented by with the free, live online training sessions.



What You’ll Learn





Work with Swift classes, properties, and functions

Examine proper user interface and user experience design

Understand Swift data types: integers, floats, strings, and Booleans

Use Swift data collections: arrays and dictionaries

Review Boolean logic, comparing data, and flow control











Who This Book Is ForAnyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.

Gary Bennett teaches iPhone/iPad programming courses online. Gary has taught hundreds of students how to develop iPhone/iPad apps, and has several very popular apps on the iTunes App Store. Gary's students have some of the best-selling apps on the iTunes App Store. Gary also worked for 25 years in the technology and defense industries. He served 10 years in the U.S. Navy as a nuclear engineer aboard two nuclear submarines. After leaving the Navy, Gary worked for several companies as a software developer, chief information officer, and resident. As CIO, he helped take VistaCare public in 2002. Gary also co-authored iPhone Cool Projects for Apress. Gary lives in Scottsdale, Arizona with his wife, Stefanie, and their four children. Brad Lees has more than a decade of experience in application development and server management. He has specialized in creating and initiating software programs in real-estate development systems and financial institutions. His career has been highlighted by his positions as information systems manager at The Lyle Anderson Company, product development manager for Smarsh, vice president of application development for iNation, and IT manager at The Orcutt/Winslow Partnership, the largest architectural firm in Arizona. A graduate of Arizona State University, Brad and his wife, Natalie, reside in Phoenix with their five children. Stefan Kaczmarek is a software Engineer with over 20 years of experience specializing in mobile applications, large-scale software systems, project management, network protocols, encryption algorithms, and audio/video codecs. He has experience developing iOS software from webcams to fitness to education to point of sale. Stefan is also the author of Objective-C For Absolute Beginners.

Ch. 1: Becoming a Great iOS Developer

Ch. 2: Programming Basics

Ch. 3: It’s All about the Data

Ch. 4: Making Decisions, Program Flow, and App Design

Ch. 5: Object-Oriented Programming with Swift

Ch. 6: Learning Swift and Xcode

Ch. 7: Swift Classes, Objects, and Methods

Ch. 8: Programming Basics in Swift

Ch. 9: Comparing Data

Ch. 10: Creating User Interfaces



Ch. 11: Storing Information

Ch. 12: Protocols and Delegates

Ch. 13: Introducing the Xcode Debugger

Ch. 14: A Swift iPhone App

Ch. 15: Developing an Apple Watch App

Erscheinungsdatum
Zusatzinfo 237 Illustrations, color; 28 Illustrations, black and white; XXII, 317 p. 265 illus., 237 illus. in color.
Verlagsort Berkley
Sprache englisch
Maße 178 x 254 mm
Gewicht 655 g
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Programmiersprachen / -werkzeuge Mac / Cocoa Programmierung
Informatik Theorie / Studium Compilerbau
Schlagworte App • Develop • Ios • iPad • iPhone • Mac • Software • SWIFT
ISBN-10 1-4842-3062-0 / 1484230620
ISBN-13 978-1-4842-3062-6 / 9781484230626
Zustand Neuware
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