Swift 3 for Absolute Beginners
Apress (Verlag)
978-1-4842-2330-7 (ISBN)
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Many people have a difficult time believing they can learn to write iOS apps. Swift 3 for Absolute Beginners, along with the free, live online training sessions will show you how to do so. You'll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch.
Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book.
What You’ll Learn:
· Work with Swift classes, properties, and functions
· Examine proper user interface and user experience design
· Understand Swift data types: integers, floats, strings, and booleans
· Use Swift data collections: arrays and dictionaries
· Review Boolean logic, comparing data, and flow control
Who This Book Is ForAnyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.
Gary Bennett teaches iPhone/iPad programming courses online. Gary has taught hundreds of students how to develop iPhone/iPad apps, and has several very popular apps on the iTunes App Store. Gary's students have some of the best-selling apps on the iTunes App Store. Gary also worked for 25 years in the technology and defense industries. He served 10 years in the U.S. Navy as a nuclear engineer aboard two nuclear submarines. After leaving the Navy, Gary worked for several companies as a software developer, chief information officer, and resident. As CIO, he helped take VistaCare public in 2002. Gary also co-authored iPhone Cool Projects for Apress. Gary lives in Scottsdale, Arizona with his wife, Stefanie, and their four children.
Ch. 1: Becoming a Great iOS Developer
Ch. 2: Programming Basics
Ch. 3: It’s All about the Data
Ch. 4: Making Decisions, Program Flow, and App Design
Ch. 5: Object-Oriented Programming with Swift
Ch. 6: Learning Swift and Xcode
Ch. 7: Swift Classes, Objects, and Methods
Ch. 8: Programming Basics in Swift
Ch. 9: Comparing Data
Ch. 10: Creating User Interfaces
Ch. 11: Storing Information
Ch. 12: Protocols and Delegates
Ch. 13: Introducing the Xcode Debugger
Ch. 14: A Swift iPhone App
Ch. 15: Developing an Apple Watch App
Ch. 16: Developing an Health Kit App
Erscheinungsdatum | 05.01.2017 |
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Zusatzinfo | 239 Illustrations, black and white; XXIV, 322 p. 239 illus. |
Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Gewicht | 662 g |
Themenwelt | Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge |
Informatik ► Theorie / Studium ► Compilerbau | |
ISBN-10 | 1-4842-2330-6 / 1484223306 |
ISBN-13 | 978-1-4842-2330-7 / 9781484223307 |
Zustand | Neuware |
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