Beginning Python
Apress (Verlag)
978-1-4842-0029-2 (ISBN)
Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3, Beginning Python also covers advanced topics such as extending Python and packaging/distributing Python applications.
What You'll Learn
Become a proficient Python programmer by following along with a friendly, practical guide to the language’s key features
Write code faster by learning how to take advantage of advanced features such as magic methods, exceptions, and abstraction
Gain insight into modern Python programming paradigms including testing, documentation, packaging, and distribution
Learn by following along with ten interesting projects, including a P2P file–sharing application, chat client, video game, remote text editor, and more
Who This Book Is For
Programmers, novice and otherwise, seeking a comprehensive introduction to the Python programming language.
Magnus Lie Hetland is an experienced Python programmer, having used the language since the late 1990s. He is also an associate professor of algorithms at the Norwegian University of Science and Technology, having taught algorithms for the better part of a decade. Hetland is the author of Practical Python and Beginning Python, first and second editions, as well as several scientific papers.
Ch. 1 Instant hacking : the basics.- Ch. 2 Lists and tuples.- Ch. 3 Working with strings.- Ch. 4 Dictionaries : when indices won't do.- Ch. 5 Conditionals, loops, and some other statements.- Ch. 6 Abstraction.- Ch. 7 More abstraction.- Ch. 8 Exceptions.- Ch. 9 Magic methods, properties, and iterators.- Ch. 10 Batteries included.- Ch. 11 Files and stuff.- Ch. 12 Graphical user interfaces.- Ch. 13 Database support.- Ch. 14 Network programming.- Ch. 15 Python and the Web.- Ch. 16 Testing, 1-2-3.- Ch. 17 Extending Python.- Ch. 18 Packaging your programs.- Ch. 19 Playful programming.- Ch. 20 Project 1 : instant markup.- Ch. 21 Project 2 : painting a pretty picture.- Ch. 22 Project 3 : XML for all occasions.- Ch. 23 Project 4 : in the news.- Ch. 24 Project 5 : a virtual tea party.- Ch. 25 Project 6 : remote editing with CGI.- Ch. 26 Project 7 : your own bulletin board.- Ch. 27 Project 8 : file sharing with XML-RPC.- Ch. 28 Project 9 : file sharing II - now with GUI!.- Ch. 29 Project 10 : do-it-yourself arcade game.- Appendix A: The Short Version.- Appendix B: Python Reference.
Zusatzinfo | 1 Illustrations, color; 31 Illustrations, black and white; XXXII, 527 p. 32 illus., 1 illus. in color. |
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Verlagsort | Berkley |
Sprache | englisch |
Maße | 178 x 254 mm |
Themenwelt | Informatik ► Programmiersprachen / -werkzeuge ► Python |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
Schlagworte | Python (Programmiersprache); Einführung |
ISBN-10 | 1-4842-0029-2 / 1484200292 |
ISBN-13 | 978-1-4842-0029-2 / 9781484200292 |
Zustand | Neuware |
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