Beginning Python - Magnus Lie Hetland

Beginning Python

From Novice to Professional
Buch | Softcover
688 Seiten
2008 | 2nd ed.
Apress (Verlag)
978-1-59059-982-2 (ISBN)
80,24 inkl. MwSt
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Ten accompanying projects will ensure you can get your hands dirty in no time.Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3.0 (otherwise known as Python 3000), advanced topics, such as extending Python and packaging/distributing Python applications, are also covered.
Gain a fundamental understanding of Python's syntax and features with the second edition of Beginning Python, an up–to–date introduction and practical reference. Covering a wide array of Python–related programming topics, including addressing language internals, database integration, network programming, and web services, you'll be guided by sound development principles. Ten accompanying projects will ensure you can get your hands dirty in no time.


Updated to reflect the latest in Python programming paradigms and several of the most crucial features found in Python 3.0 (otherwise known as Python 3000), advanced topics, such as extending Python and packaging/distributing Python applications, are also covered.

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Instant Hacking: The Basics.- Lists and Tuples.- Working with Strings.- Dictionaries: When Indices Won’t Do.- Conditionals, Loops, and Some Other Statements.- Abstraction.- More Abstraction.- Exceptions.- Magic Methods, Properties, and Iterators.- Batteries Included.- Files and Stuff.- Graphical User Interfaces.- Database Support.- Network Programming.- Python and the Web.- Testing, 1-2-3.- Extending Python.- Packaging Your Programs.- Playful Programming.- Project 1: Instant Markup.- Project 2: Painting a Pretty Picture.- Project 3: XML for All Occasions.- Project 4: In the News.- Project 5: A Virtual Tea Party.- Project 6: Remote Editing with CGI.- Project 7: Your Own Bulletin Board.- Project 8: File Sharing with XML-RPC.- Project 9: File Sharing II—Now with GUI!.- Project 10: Do-It-Yourself Arcade Game.

Erscheint lt. Verlag 4.11.2009
Zusatzinfo XXX, 688 p.
Verlagsort Berkley
Sprache englisch
Maße 178 x 235 mm
Themenwelt Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Programmiersprachen / -werkzeuge Python
Mathematik / Informatik Informatik Software Entwicklung
Mathematik / Informatik Informatik Web / Internet
ISBN-10 1-59059-982-9 / 1590599829
ISBN-13 978-1-59059-982-2 / 9781590599822
Zustand Neuware
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