Writing for Animation, Comics, and Games - Christy Marx

Writing for Animation, Comics, and Games

(Autor)

Buch | Hardcover
290 Seiten
2021 | 2nd edition
Crc Press Inc (Verlag)
978-0-8153-7938-6 (ISBN)
155,85 inkl. MwSt
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.

Key Features






An insider's perspective on career rules of the road on writing for comics, videogames, and animation



Written for beginners and professionals alike



A nuts-and-bolts guide to script formats, terminology, networking, and valuable advice on writing for each medium

Author Bio

Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.

Based in northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include: Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; the Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games, and more. For full credits, visit www.christymarx.com.

Transmedia Overview

Section I ANIMATION

1 History/Evolution of Animation

2 Terminology

3 The Basics

4 Breaking and Entering

5 History/Evolution of the Comic Book

Section II COMICS

6 What Is a Comic Book?

7 Breaking and Entering

Section III VIDEOGAMES

8 History/Evolution of Videogames

9 Design Roles and Terminology

10 Deeper Dive into Narrative Design

11 Story-Driven Games and Branching Dialogue

12 Game Writing

13 Breaking and Entering

Erscheinungsdatum
Zusatzinfo 9 Line drawings, black and white; 32 Halftones, black and white; 41 Illustrations, black and white
Verlagsort Bosa Roca
Sprache englisch
Maße 178 x 254 mm
Gewicht 721 g
Themenwelt Kunst / Musik / Theater Design / Innenarchitektur / Mode
Kunst / Musik / Theater Film / TV
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Mathematik / Informatik Informatik Grafik / Design
ISBN-10 0-8153-7938-2 / 0815379382
ISBN-13 978-0-8153-7938-6 / 9780815379386
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
Roman

von Anne Berest

Buch | Hardcover (2023)
Berlin Verlag
28,00
der ewige Sohn

von Peter-André Alt

Buch | Hardcover (2023)
C.H.Beck (Verlag)
28,00