Traveling through Video Games - Tom van Nuenen

Traveling through Video Games

(Autor)

Buch | Softcover
110 Seiten
2025
Routledge (Verlag)
978-1-032-51950-0 (ISBN)
24,90 inkl. MwSt
This book unlocks an understanding of video games as virtual travel. It explains how video game design increasingly takes cues from the promotional language of tourism, and how this connection raises issues of power and commodification.

Bridging the disciplinary gap between game and tourism studies, the book offers a comprehensive account of touristic gazing in games such as The Legend of Zelda: Breath of the Wild, Minecraft, and Microsoft Flight Simulator 2020. Traveling through video games involves a mythological promise of open-ended opportunity, summarized in the slogan you can go there. Van Nuenen discusses the scale of game worlds, the elusive nature of freedom and control, and the pivotal role of work in creating a sense of belonging. The logic of tourism is fundamentally consumptive—but through design choices, players can also be invited to approach their travels more critically. This is the difference between moving through a game world, and being moved by it.

This interdisciplinary and innovative study will interest students and scholars of digital media studies, game studies, tourism and technology, and the Digital Humanities.

Tom van Nuenen is a researcher and educator in data science and algorithmic culture. He works as a Lecturer and Assistant Project Scientist at the University of California at Berkeley, USA.

1. Introduction

2. It’s All Under Control

3. King of the Sandbox

4. Bigger on the Inside

5. You Can Stay Here

6. When Here Becomes There

7. Conclusion

Erscheinungsdatum
Reihe/Serie Routledge Advances in Game Studies
Zusatzinfo 20 Halftones, black and white; 20 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 138 x 216 mm
Gewicht 453 g
Themenwelt Reisen
Schulbuch / Wörterbuch Lexikon / Chroniken
Informatik Software Entwicklung Spieleprogrammierung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Wirtschaft
ISBN-10 1-032-51950-9 / 1032519509
ISBN-13 978-1-032-51950-0 / 9781032519500
Zustand Neuware
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