Creativity in the Digital Age (eBook)

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2015 | 2015
XII, 269 Seiten
Springer London (Verlag)
978-1-4471-6681-8 (ISBN)

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This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world. Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.
This edited book discusses the exciting field of Digital Creativity. Through exploring the current state of the creative industries, the authors show how technologies are reshaping our creative processes and how they are affecting the innovative creation of new products. Readers will discover how creative production processes are dominated by digital data transmission which makes the connection between people, ideas and creative processes easy to achieve within collaborative and co-creative environments. Since we rely on our senses to understand our world, perhaps of more significance is that technologies through 3D printing are returning from the digital to the physical world. Written by an interdisciplinary group of researchers this thought provoking book will appeal to academics and students from a wide range of backgrounds working or interested in the technologies that are shaping our experiences of the future.

Preface.- Part I: Fundamentals of Digital Creativity.- The Creative Revolution that is Changing the World.- The Internet is Ancient, Small Steps are Important and Four Other Theses About Making Things in a Digital World.- Creating Creative Technologists: Playing with(in) Education.- Part II: Expressive Processes.- Playing With Puzzling Philosophical Problems.- The Creative Manipulation of Time Through Digital Personal Narratives.- Interaction Aesthetics and Ubiquitous Music.- Part III: Co-creation and Collaboration.- An Enactive Model of Creativity for Computational Collaboration and Co-Creation.- Creative Collaboration in Young Digital Creative Communities.- When Ideas Generate Value: How Lego Profitably Democratized its Relationship with Fans.-Communication in Crowdfunding Platforms.- Part IV: Makers and Players.- Fabricating Futures: Envisioning Scenarios for Home Fabrication.- Play Platforms for Children’s Creativity.- Game Design with Portfolios and Creative Skills.- Author Biographies.

Erscheint lt. Verlag 2.4.2015
Reihe/Serie Springer Series on Cultural Computing
Zusatzinfo XII, 269 p. 57 illus., 46 illus. in color.
Verlagsort London
Sprache englisch
Themenwelt Kunst / Musik / Theater Allgemeines / Lexika
Mathematik / Informatik Informatik Betriebssysteme / Server
Informatik Software Entwicklung User Interfaces (HCI)
Technik
Schlagworte Computational Creativity • Creative Technologies • Digital Arts • digital creativity • Digital Society
ISBN-10 1-4471-6681-7 / 1447166817
ISBN-13 978-1-4471-6681-8 / 9781447166818
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