Computer Games - Diane Carr, David Buckingham, Andrew Burn, Gareth Schott

Computer Games

Text, Narrative and Play
Buch | Softcover
224 Seiten
2006
Polity Press (Verlag)
978-0-7456-3401-2 (ISBN)
28,65 inkl. MwSt
This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a representative selection of games.
Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys. This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

David Buckingham is Professor of Education and head of the Centre for the Study of Children, Youth and Media (CSCYM) at the University of London. Andrew Burn is Reader in Education and New Media and Associate Director of the CSCYM at the University of London. Diane Carr is Research Officer of the CSCYM at the University of London. Gareth Schott is Senior Lecturer of Screen and Media Studies at the University of Waikato.

List of Illustrations

Acknowledgements

1. Studying computer games

2. Defining game genres

3. Games and narrative

4. Play and pleasure

5. Space, navigation and affect

6. Playing roles

7. Reworking the text: online fandom

8. Motivation and online gaming

9. Social play and learning

10. Agency in and around play

11. Film, adaptation and computer games

12. Games and Gender

13. Doing game analysis

Notes

Games Cited

References

Index

Erscheint lt. Verlag 1.2.2006
Verlagsort Oxford
Sprache englisch
Maße 173 x 246 mm
Gewicht 381 g
Themenwelt Informatik Weitere Themen Computerspiele
Sozialwissenschaften
ISBN-10 0-7456-3401-X / 074563401X
ISBN-13 978-0-7456-3401-2 / 9780745634012
Zustand Neuware
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