What is the Avatar?
Rune Klevjer is an associate professor at the Department of Information Science and Media Studies, University of Bergen. He specializes in computer game theory, with particular interest in player-avatar relationships, narrative, and the nature of fictional representation in virtual environments.
Jörg Sternagel (Dr. phil. habil.) works as »Akademischer Rat« at the chair of media studies with a focus on digital culture at Universität Passau. He is a member of the advisory board of the Deutsche Gesellschaft für Ästhetik. His research focuses on alterity, imagery, mediality and performativity.
Dieter Mersch (Prof. Dr. em.) is former head of the Institute for Critical Theory at Zürcher Hochschule der Künste and former president of Deutsche Gesellschaft für Ästhetik. His fields of work include philosophical aesthetics, media philosophy, image theory, and the philosophy of music. {0000002532}Thomas Strässle (Prof. Dr.) is head of the Institute for Transdisciplinarity (Y Institute) at the Hochschule der Künste Bern and professor of modern German and comparative literature at the Universität Zürich. His fields of work include German literature from the 17th to the 21st century in a European context and the relationship between literature and other arts, especially music and material aesthetics.
Erscheinungsdatum | 28.09.2022 |
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Reihe/Serie | Game Studies ; 3 |
Nachwort | Stephan Günzel, Jörg Sternagel, Dieter Mersch |
Zusatzinfo | 1 SW-Abbildung |
Verlagsort | Bielefeld |
Sprache | englisch |
Maße | 148 x 225 mm |
Gewicht | 381 g |
Themenwelt | Sozialwissenschaften ► Kommunikation / Medien ► Medienwissenschaft |
Schlagworte | Avatar • Cinema • Computer Games • fictionality • media • Media Aesthetics • Media Studies • Media Theory • videogames • Virtual Reality |
ISBN-10 | 3-8376-4579-7 / 3837645797 |
ISBN-13 | 978-3-8376-4579-8 / 9783837645798 |
Zustand | Neuware |
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