ComMODify - Shenja Van Der Graaf

ComMODify

User Creativity at the Intersection of Commerce and Community
Buch | Hardcover
XI, 182 Seiten
2017 | 1st ed. 2018
Springer International Publishing (Verlag)
978-3-319-61499-1 (ISBN)
53,49 inkl. MwSt
lt;p>This book critically analyses user-firm technology relationships and socioeconomic structures at the crossroads of community and commerce. It investigates businesses that let users participate in platform development on the internet. An empirical study of the online world Second Life is used as an early illustration of the pivotal role of user participation in design, development and sustainability of digital platforms.

Van der Graaf sheds light on aspects of the ongoing platformization of the internet and on new norms and mechanisms for user participation which are linked to values of creativity, community and labour. ComMODify makes clear that robust theoretical and empirical investigation of the integration of user participation into mainstream business models and its implications for platform development is key to understanding contemporary businesses like Facebook, that sustain the internet of today.

This book will be of interest to those wanting to learn more about the socio-economic implications of user participation associated with user-generated content, particularly within the 3D software and game industry.

Shenja van der Graaf is a Senior Researcher at imec-SMIT, Vrije Universiteit Brussel, Belgium.

1. Designing for Mod Development.- 2. Participation and Platformization at Play.- 3. Game Changer.- 4. Of Toolkits, Engines and Interfaces.- 5. Learning and the Imperative of Production in Mod Development.- 6. Second Life Between Participation and Competition.- 7. Commodify! And Beyond.

"This is a timely book, offering an empirically based and theoretically rich, critical approach to the role of platform development and user participation in the current ecosystem where platforms occupy a central role in the socioeconomic structure of media and communications, and where algorithms increasingly govern the organization of content. ... It is therefore a valuable contribution for those, from media and sociology as well as economy ... ." (Ana Jorge, Observatorio OBS, 2018)

“This is a timely book, offering an empirically based and theoretically rich, critical approach to the role of platform development and user participation in the current ecosystem where platforms occupy a central role in the socioeconomic structure of media and communications, and where algorithms increasingly govern the organization of content. … It is therefore a valuable contribution for those, from media and sociology as well as economy … .” (Ana Jorge, Observatorio OBS, 2018)

Erscheinungsdatum
Reihe/Serie Dynamics of Virtual Work
Zusatzinfo XI, 182 p. 9 illus., 7 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 148 x 210 mm
Gewicht 369 g
Themenwelt Sozialwissenschaften Soziologie
Schlagworte commodification of mod development • Computers and Society • creative and collaborative practices • Cultural economics • Digital technologies • Economics • ethical & social aspects of IT • Ethical & social aspects of IT • Game Development • Games development & programming • Games development & programming • learning by design • media and communication • Media Sociology • Media Studies • mod development and commerce • mod development and community • Online Platforms • participatory turn • Social Sciences • society & social sciences • Society & Social Sciences • Sociology • sociology of work • sociology: work & labour • Sociology: work & labour • The Internet • Web tools
ISBN-10 3-319-61499-1 / 3319614991
ISBN-13 978-3-319-61499-1 / 9783319614991
Zustand Neuware
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