Game Jams – History, Technology, and Organisation -

Game Jams – History, Technology, and Organisation

Allan Fowler, Foaad Khosmood (Herausgeber)

Buch | Softcover
XVII, 122 Seiten
2023 | 1st ed. 2023
Springer International Publishing (Verlag)
978-3-031-15189-7 (ISBN)
160,49 inkl. MwSt
This book will provide a comprehensive guide to creating and managing a game jam. The book will also provide an overview of how and where game jams have been held, the type of game jams, the tools and technologies used in organising and participating in game jams. 

Dr. Allan Fowler is a Senior Lecturer (Associate Professor in the USA) at the University of Auckland. Before returning to New Zealand he was a tenured Associate Professor in Game Design and Software Engineering in the USA. While in the USA, he taught at Columbia University in New York, the University of California (Santa Cruz), and California Polytechnic State University (Cal Poly). He is originally from New Zealand and grew up in the Manawatu-Whanganui region. Allan was among the early game jam adopters and trailblazers in New Zealand, Australia and China. He has major game development experience as an academic and game industry professional. Allan has been involved in organising game jams since 2009, and has been involved in many game jams throughout the world. Allan has presented at Game Developers Conference San Francisco, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2021. Foaad Khosmood is Forbes Professor of Computer Engineering at California Polytechnic State University (Cal Poly), and Research Director at the Institute for Advanced Technology and Public Policy IATPP. He holds a Ph.D. in computer science from University of California Santa Cruz. His research interests include natural language processing (NLP), games, AI, data science and game jams. Foaad is a co-founder and past president of Global Game Jam (GGJ). Foaad has presented at Game Developers Conference San Francisco, IndieCade, DragonCon, and many academic conferences. He served as general chair for the Foundations of Digital Games conference, 2019. At Cal poly he teaches courses on NLP, data science, games and interactive entertainment, and he advises the Cal Poly Game Development student club.
Both Allan Fowler and Foaad Khosmood created the International Conference on Game Jams, Hackathons and Game Creation Events, to date the only dedicated academic venue for game jam scholarship from all disciplines.

Chapter 1: What is a Game Jam?.- Chapter 2: There is No One Way to Jam.- Chapter 3: Game Jam Organisation.- Chapter 4: Game Jam Resources.- Chapter 5: Game Jams from Around the World.- Chapter 6: The spread of game jams.- Chapter 7: The Dark Side of Game Jams.- Chapter 8: The Future of Game Jams.

Erscheinungsdatum
Zusatzinfo XVII, 122 p. 23 illus., 20 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Gewicht 225 g
Themenwelt Schulbuch / Wörterbuch Unterrichtsvorbereitung Unterrichts-Handreichungen
Informatik Software Entwicklung Spieleprogrammierung
Schlagworte Collaboration • Development • Game Jams • Global Game Jam • Hackathons • Hacking • indie game development • Jamming • Prototyping • rapid development • students
ISBN-10 3-031-15189-5 / 3031151895
ISBN-13 978-3-031-15189-7 / 9783031151897
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
2D- und 3D-Spiele entwickeln

von Thomas Theis

Buch | Softcover (2023)
Rheinwerk (Verlag)
29,90