Unity Virtual Reality Projects (eBook)

Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018, 2nd Edition
eBook Download: EPUB
2018
492 Seiten
Packt Publishing (Verlag)
978-1-78847-718-5 (ISBN)

Lese- und Medienproben

Unity Virtual Reality Projects - Jonathan Linowes
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Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VR

Key Features



  • A project-based guide to teach you how to develop immersive and fun VR applications using Unity 3D
  • Build experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity features
  • Explore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytelling

Book Description



Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.



Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.

What you will learn



  • Create 3D scenes with Unity and other 3D tools while learning about world space and scale
  • Build and run VR applications for specific headsets, including Oculus, Vive, and Daydream
  • Interact with virtual objects using eye gaze, hand controllers, and user input events
  • Move around your VR scenes using locomotion and teleportation
  • Implement an audio fireball game using physics and particle systems
  • Implement an art gallery tour with teleportation and data info
  • Design and build a VR storytelling animation with a soundtrack and timelines
  • Create social VR experiences with Unity networking

Who this book is for



If you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage.

Jonathan Linowes founded Parkerhill Reality Labs, an immersive media indie studio and is the developer of the BridgeXR toolkit, Power Solitaire VR game, and the upcoming Chess Or Die game. He is a VR/AR evangelist, Unity developer, entrepreneur, and teacher. Jonathan has a BFA from Syracuse University and an MS from the MIT Media Lab. He held technical leadership positions at Autodesk and other companies. He authored Unity Virtual Reality Projects (first edition 2015), Cardboard VR Projects for Android (2016), and Augmented Reality for Developers (2017), all published by Packt.


Explore the latest features of Unity 2018 to create immersive VR projects for Oculus Rift, HTC Vive, Daydream and Gear VRAbout This BookA project-based guide to teach you how to develop immersive and fun VR applications using Unity 3DBuild experiences with interactable objects, physics, UI, animations, C# scripting, and other Unity featuresExplore the world of VR by building experiences such as diorama, first-person characters, 360-degree projections, social VR, audio fireball game, and VR storytellingWho This Book Is ForIf you're a non-programmer unfamiliar with 3D computer graphics, or experienced in both but new to virtual reality, and are interested in building your own VR games or applications, then this book is for you. Any experience in Unity is an advantage.What You Will LearnCreate 3D scenes with Unity and other 3D tools while learning about world space and scaleBuild and run VR applications for specific headsets, including Oculus, Vive, and DaydreamInteract with virtual objects using eye gaze, hand controllers, and user input eventsMove around your VR scenes using locomotion and teleportationImplement an audio fireball game using physics and particle systemsImplement an art gallery tour with teleportation and data infoDesign and build a VR storytelling animation with a soundtrack and timelinesCreate social VR experiences with Unity networkingIn DetailUnity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine. With its practical and project-based approach, this book will get you up to speed with the specifics of Virtual Reality development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn the Unity 3D game engine via the interactive Unity Editor as well as C# programming. By the end of the book, you will be fully equipped to develop rich, interactive virtual reality experiences using Unity.Style and approachA practical step-by-step guide to building impressive VR experiences with Unity 2018.
Erscheint lt. Verlag 24.5.2018
Sprache englisch
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Sammeln / Sammlerkataloge
Informatik Software Entwicklung User Interfaces (HCI)
Schlagworte 3D Animation • 3D modelling • daydream • EditorVR • Game Development • Human Computer Interaction • Immersive Technologies • oculus • UNITY • Unity2017 • Virtual Reality
ISBN-10 1-78847-718-9 / 1788477189
ISBN-13 978-1-78847-718-5 / 9781788477185
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