Digital Bodies (eBook)

Creativity and Technology in the Arts and Humanities
eBook Download: PDF
2017 | 1st ed. 2017
XXII, 270 Seiten
Palgrave Macmillan UK (Verlag)
978-1-349-95241-0 (ISBN)

Lese- und Medienproben

Digital Bodies -
Systemvoraussetzungen
117,69 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

​This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.



Susan Broadhurst is Professor of Performance at Brunel University, UK, as well as a writer and performance practitioner. She has published widely, focusing on the interrogation of the body through the medium of technologically informed Arts and Performance practices. Susan is co-editor of the Palgrave Studies in Performance and Technology series and of the EBSCO-indexed Body, Space & Technology online journal.

Sara Price is Professor of Digital Learning at University College London, UK. She has extensive experience in Human Computer Interaction, and has published widely on the design, development and evaluation of emergent digital technologies for learning. She is joint editor for the British Journal of Educational Technology, and lead editor of the SAGE Handbook of Digital Technology Research.

?This book explores technologies related to bodily interaction and creativity from a multi-disciplinary perspective. By taking such an approach, the collection offers a comprehensive view of digital technology research that both extends our notions of the body and creativity through a digital lens, and informs of the role of technology in practices central to the arts and humanities. Crucially, Digital Bodies foregrounds creativity, the interrogation of technologies and the notion of embodiment within the various disciplines of art, design, performance and social science. In doing so, it explores a potential or virtual new sense of the embodied self. This book will appeal to academics, practitioners and those with an interest in not only how digital technologies affect the body, but also how they can enhance human creativity.

Susan Broadhurst is Professor of Performance at Brunel University, UK, as well as a writer and performance practitioner. She has published widely, focusing on the interrogation of the body through the medium of technologically informed Arts and Performance practices. Susan is co-editor of the Palgrave Studies in Performance and Technology series and of the EBSCO-indexed Body, Space & Technology online journal.Sara Price is Professor of Digital Learning at University College London, UK. She has extensive experience in Human Computer Interaction, and has published widely on the design, development and evaluation of emergent digital technologies for learning. She is joint editor for the British Journal of Educational Technology, and lead editor of the SAGE Handbook of Digital Technology Research.

List of Illustrations.- Foreword, Steve Benford.- Notes on Editors.- Notes on Contributors.- 1. Introduction, The Performing Body: Creativity and Technology in Performance, Susan Broadhurst & Sara Price.- 2. Digital Performance and Creativity, Susan Broadhurst.- 3. Atmospheres of Wearable Design, Johannes Birringer.- 4. Making and Breaking: Electronic Waste Recycling as Methodology, Dani Ploeger.- 5. Blast Theory’s Strategies of Counter-gamification, Maria Chatzichristodoulou.- 6. Bodies in Light: Embodiment, Technology and Immersion, Michaela French.- 7. The Embodiment of Time, Helga Schmid.- 8. The role of emotion in transcribed modality and embodied out-of-body experience, Caroline Yan Zheng.- 9. The Oxymoron of Touch: The Tactile Perception of Hybrid Reality through Material Feedbacks, Laura Ferrarello.- 10. Post-Industrial Fashion and the Digital Body, Douglas Atkinson.- 11. I:OBJECT – Or the case for Fashion without Products, Kat Thiel.- 12. Critical Interventions in Wearable Tech, Smart Fashion and Etextiles in Art and Performance, Camille Baker.- 13. Giving Body To Digital Fashion Tools, Bruna Petreca.- 14. Embodied music interaction: creative design synergies between music performance and HCI, Anna Xambo.- 15. Digital museum installations: The role of the body in creativity, Sara Price.- 16. Playing at doctors and nurses: technology, play and medical simulation, Caroline Pelletier & Roger Kneebone.- 17. Methodological innovation, creativity and the digital body, Carey Jewitt.- Index.

Erscheint lt. Verlag 12.10.2017
Reihe/Serie Palgrave Studies in Performance and Technology
Zusatzinfo XXII, 270 p. 29 illus.
Verlagsort London
Sprache englisch
Themenwelt Kunst / Musik / Theater Film / TV
Kunst / Musik / Theater Theater / Ballett
Sachbuch/Ratgeber Sport Tanzen / Tanzsport
Geisteswissenschaften Sprach- / Literaturwissenschaft Literaturwissenschaft
Informatik Grafik / Design Film- / Video-Bearbeitung
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Sozialwissenschaften Politik / Verwaltung
Schlagworte ART • Creativity • Design • Embodiment • Performance • Social Science
ISBN-10 1-349-95241-9 / 1349952419
ISBN-13 978-1-349-95241-0 / 9781349952410
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 4,2 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
A comprehensive guide to designing modern, animated, and interactive …

von Joseph Labrecque

eBook Download (2023)
Packt Publishing (Verlag)
46,79