Virtual Filmmaking with Unreal Engine 5 (eBook)
480 Seiten
Packt Publishing Limited (Verlag)
978-1-80181-633-5 (ISBN)
Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you'll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You'll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you'll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more with the help of an Unreal Authorized InstructorKey FeaturesLearn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflowGenerate and animate near-photorealistic actors using the innovative MetaHuman technologyBuild expansive worlds with Nanite and Lumen Global Illumination and Reflections technologyPurchase of the print or Kindle book includes a free PDF eBookBook DescriptionVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You ll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.What you will learnGrasp the principles of photography and the art of storytellingCollect references and create storyboardsDiscover Unreal Engine's hidden features and useful keyboard shortcutsExplore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumansAdopt cinematic techniques to achieve professional-looking shotsCreatively apply Lumen Global Illumination and Reflections techniquesUse multiple virtual cameras and apply post-production techniquesImplement best practices for optimization, post processing, and renderingWho this book is forWhether you re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations. While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities. ]]>
Erscheint lt. Verlag | 16.2.2024 |
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Vorwort | HaZ Dulull |
Sprache | englisch |
Themenwelt | Kunst / Musik / Theater ► Fotokunst |
Sachbuch/Ratgeber ► Freizeit / Hobby ► Fotografieren / Filmen | |
Sachbuch/Ratgeber ► Freizeit / Hobby ► Sammeln / Sammlerkataloge | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-80181-633-6 / 1801816336 |
ISBN-13 | 978-1-80181-633-5 / 9781801816335 |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
Haben Sie eine Frage zum Produkt? |
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