Virtual Filmmaking with Unreal Engine 5
Packt Publishing Limited (Verlag)
978-1-80181-380-8 (ISBN)
Key Features
Learn in detail about filmmaking techniques and understand how to tie that into your Unreal Engine workflow
Generate and animate near-photorealistic actors using the innovative MetaHuman technology
Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionVirtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you’ll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You’ll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you’ll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.What you will learn
Grasp the principles of photography and the art of storytelling
Collect references and create storyboards
Discover Unreal Engine's hidden features and useful keyboard shortcuts
Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
Adopt cinematic techniques to achieve professional-looking shots
Creatively apply Lumen Global Illumination and Reflections techniques
Use multiple virtual cameras and apply post-production techniques
Implement best practices for optimization, post processing, and rendering
Who this book is forWhether you’re a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.
While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.
Hussin Khan is an authorized Unreal Engine Instructor (UAI) with a decade of experience as an educator. As a former head of education at an Academy Award-winning studio, Rhythm & Hues, he was involved in the production of movies such as Life of Pi (2012), 2036 Origin Unknown (2018), and, more recently, Rift, an animated movie made entirely using Unreal Engine by HaZimation. Currently, Hussin runs EFXCO Academy, a creative-based training academy in Malaysia, which offers professional training and certification in graphics and motion design, game development, virtual reality, and visual effects. He is also a certified instructor for Nuke and Unity. Hussin holds a firm conviction that real-time production stands poised as the next major breakthrough in the media and entertainment industry.
Table of Contents
Getting Started with Unreal Engine
Understanding the Principles of Photography, Film Cameras, and Lenses
Understanding the Art of Storytelling and Creating Your Storyboard
Importing 3D Objects and Creating Levels
Creating Environments with Quixel Megascans
Creating and Applying Materials to 3D Meshes
Creating Actors with Unreal Engine MetaHumans
Retargeting the MetaHumans for Unreal Engine 5
Adding Animations and Facial Expressions to Your MetaHuman Characters
Adding and Animating Virtual Cameras Using the Level Sequencer
Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles
Setting the Mood with Lighting and Adding Post-Processing Effects
Exploring Color Management, Additional Camera Settings and Rendering Your Shots
Adding Sound and Finalizing Your Virtual Film
Appendix: Creating Material IDs Using Blender
Erscheinungsdatum | 15.08.2023 |
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Vorwort | HaZ Dulull |
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Kunst / Musik / Theater ► Film / TV |
Kunst / Musik / Theater ► Fotokunst | |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Mathematik / Informatik ► Informatik ► Web / Internet | |
ISBN-10 | 1-80181-380-9 / 1801813809 |
ISBN-13 | 978-1-80181-380-8 / 9781801813808 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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