Mindhacker (eBook)
416 Seiten
John Wiley & Sons (Verlag)
978-1-118-16641-3 (ISBN)
Don't you wish you were just a little smarter? Ron and Marty
Hale-Evans can help with a vast array of witty, practical
techniques that tune your brain to peak performance. Founded in
current research, Mindhacker features 60 tips, tricks, and
games to develop your mental potential. This accessible compilation
helps improve memory, accelerate learning, manage time, spark
creativity, hone math and logic skills, communicate better, think
more clearly, and keep your mind strong and flexible.
Ron Hale-Evans is a writer, game designer, and the creator of the Mentat Wiki, a collaborative environment for exploring ways to become a better thinker. He has done technical writing for the Free Software Foundation, the Linux Foundation, and Microsoft. Marty Hale-Evans is a technical editor who has worked for Microsoft, Boeing, and the University of Chicago Press. An award-winning game designer, she currently chairs a local literary science fiction convention and pursues various creative endeavors.
Introduction xvii
Chapter 1 Memory 1
Hack 1: Remember to Remember 1
Hack 2: Build a Memory Dungeon 6
Hack 3: Mix Up Your Facts 10
Hack 4: Space Your Repetitions 14
Hack 5: Recall Long-Ago Events 18
Chapter 2 Learning 25
Hack 6: Establish Your Canon 25
Hack 7: Write in Your Books 32
Hack 8: Read at Speed 44
Hack 9: Learn by Teaching 49
Hack 10: Play the Learning Game 52
Hack 11: Pretend You're a Grad Student 55
Hack 12: Study Kid Stuff 59
Chapter 3 Information Processing 63
Hack 13: Polyspecialize 63
Hack 14: Integrate Your Interests 67
Hack 15: Sift Your Ideas 72
Hack 16: Ask the Hive Mind 77
Hack 17: Write Magnificent Notes 83
Chapter 4 Time Management 95
Hack 18: Keep a Mental Datebook 95
Hack 19: Tell Time Who's Boss 99
Hack 20: Meet MET 106
Hack 21: Get Control of Yourself 111
Hack 22: Locate Lost Items 121
Hack 23: Huffman-Code Your Life 126
Hack 24: Knock Off Work 129
Chapter 5 Creativity and Productivity 135
Hack 25: Manifest Yourself 135
Hack 26: Woo the Muse of the Odd 138
Hack 27: Seek Bad Examples 143
Hack 28: Turn a Job into a Game 148
Hack 29: Scrumble for Glory 160
Hack 30: Salvage a Vintage Hack 167
Hack 31: Mine the Future 174
Hack 32: Dare to Do No Permanent Damage 179
Hack 33: Make Happy Mistakes 182
Hack 34: Don't Know What You're Doing 187
Hack 35: Ratchet 195
Chapter 6 Math and Logic 199
Hack 36: Roll the Mental Dice 200
Hack 37: Abduct Your Conclusions 204
Hack 38: Think Clearly about Simple Errors 209
Hack 39: Notate Personally 215
Hack 40: Notate Wisely 218
Hack 41: Engineer Your Results 223
Hack 42: Enter the Third Dimension 233
Hack 43: Enter the Fourth Dimension 239
Chapter 7 Communication 263
Hack 44: Spell It Out 264
Hack 45: Read Lips 271
Hack 46: Emote Precisely 275
Hack 47: Streamline Your Shorthand 283
Hack 48: Communicate Multimodally 287
Hack 49: Mediate Your Environment 291
Chapter 8 Mental Fitness 299
Hack 50: Acquire a Taste 300
Hack 51: Try Something New Daily 305
Hack 52: Metabehave Yourself 308
Hack 53: Train Your Fluid Intelligence 315
Hack 54: Think, Try, Learn 321
Hack 55: Take the One-Question IQ Test 331
Chapter 9 Clarity 335
Hack 56: Cultivate Beginner's Mind 336
Hack 57: Take a Semantic Pause 340
Hack 58: Retreat and Reboot 350
Hack 59: Get Used to Losing 355
Hack 60: Trust Your Intelligence (and Everyone Else's) 359
Appendix A The Unboxed Games Manifesto 367
Appendix B 3D Visualization 369
Index 373
"What I enjoyed most was that the book generally managed to avoid
the overblown language and hype of most "hack" books and instead
focused on practical applications and realistic assessments of how
effective a particular strategy might be. Even without the hype, I
found the book motivating and it encouraged me to explore subjects
that were new to me and consider ideas for self-education,
self-improvement, and creativity."
--Michael Corayer, MichaelCorayer.com
"Many of the hacks here take advantage of the fact that the way
you see your mind and your world are often radically related, if
not often the same thing. What I mean is that a lot of these are
not just mental exercises, but tricks for productivity, ways to
communicate better, hacks for breaking bad habits, tips for time
management, and creative ways to be more creative. It's not just
about the hacks though. Mindhacker is also stocked with
other (re)sources: Relevant URLs, books, and articles are listed on
every page, along with the stories of the hacks' origins, and the
book's website has even more, including pieces of code as well as
complete programs."
--Roy Christopher, RoyChristopher.com
"The examples mentioned are just a couple that I found
immediately useful, but this book seems like one I will return to
again and again. Areas that may not seem as pressing to me today
may well become very important to me tomorrow, and
Mindhacker may be my best hope yet in fighting off
senility."
--Greg Barbrick, BlogCritics
"There's a real embarrassment of riches in this book, all of
which are well-researched and scientifically rigorous, which
reflects Ron's psychology background. This is a book that
seems tailor-made for browsing. "Mindhacker" is extensively
cross-referenced. When you pick this book up, you'll find yourself
zooming around the pages, bouncing from hack to hack to hack. I was
already a fan of the previous book, "Mind Performance Hacks," and
this is certainly a worthy sequel, in spirit if not in fact. It
will definitely become part of my personal canon, and if you're
really serious about stretching your mind, it should be part of
yours, too."
--David Delony, Walyou.com
"Mindhacker really is a good match to Grey Matters
readers, as it is all about improving your mind, and having fun
while doing so. It's approachable, educational, fun, and neither
intimidating nor condescending in tone. I highly recommend
Mindhacker. If you haven't already picked up "Mind
Performance Hacks," do your mind a favor and pick them up
together."
--Scott Cram, Grey Matters blog
Erscheint lt. Verlag | 24.8.2011 |
---|---|
Sprache | englisch |
Themenwelt | Sachbuch/Ratgeber ► Gesundheit / Leben / Psychologie ► Psychologie |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
Schlagworte | Computer-Ratgeber • End-User Computing • Gehirnjogging |
ISBN-10 | 1-118-16641-8 / 1118166418 |
ISBN-13 | 978-1-118-16641-3 / 9781118166413 |
Haben Sie eine Frage zum Produkt? |
Größe: 6,6 MB
Kopierschutz: Adobe-DRM
Adobe-DRM ist ein Kopierschutz, der das eBook vor Mißbrauch schützen soll. Dabei wird das eBook bereits beim Download auf Ihre persönliche Adobe-ID autorisiert. Lesen können Sie das eBook dann nur auf den Geräten, welche ebenfalls auf Ihre Adobe-ID registriert sind.
Details zum Adobe-DRM
Dateiformat: PDF (Portable Document Format)
Mit einem festen Seitenlayout eignet sich die PDF besonders für Fachbücher mit Spalten, Tabellen und Abbildungen. Eine PDF kann auf fast allen Geräten angezeigt werden, ist aber für kleine Displays (Smartphone, eReader) nur eingeschränkt geeignet.
Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen eine
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen eine
Geräteliste und zusätzliche Hinweise
Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.
aus dem Bereich