Multi-Threaded Game Engine Design - Jonathan Harbour

Multi-Threaded Game Engine Design

Buch | Softcover
550 Seiten
2010 | New edition
Delmar Cengage Learning (Verlag)
978-1-4354-5417-0 (ISBN)
32,40 inkl. MwSt
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A work that is suitable for experienced game developers.
MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance. Using Direct3D and C++, a sample game engine is created step-by-step throughout the course of the book, and numerous examples illustrate the concepts presented. Detailed screenshots and well documented source code help readers understand the techniques being presented throughout the book. Multi-threading is one of the hottest game development topics today and this book will show you how to apply cutting edge techniques to your programming skill set.

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

Introduction.
PART I AN INTRODUCTION TO SYMMETRIC MULTI-PROCESSING.
1. Overview of Symmetric Multi-processing Technologies.
2. Working with Boost Threads.
3. Working with OpenMP.
4. Working with POSIX Threads.
5. Working with Windows Threads.
PART II CREATING AN ENGINE FOR SMP EXPERIMENTATION.
6. Engine Startup.
7. Vectors and Matrices.
8. Rendering the Scene.
9. Mesh Loading and Rendering.
10. Advanced Lighting Effects.
11. Wrapping the Sky in a Box.
12. Environmental Concerns: Recycling Terrain Polygons.
13. Skeletal Mesh Animation.
14. Sprite Animation and Rasterization.
15. Rendering to a Texture.
16. Entity Management.
17. Picking and Collision Detection.
PART III SMP EXPERIMENTS.
18. Threading the Engine.
Index.

Verlagsort Clifton Park
Sprache englisch
Maße 186 x 230 mm
Gewicht 1160 g
Themenwelt Sachbuch/Ratgeber Freizeit / Hobby Spielen / Raten
Informatik Software Entwicklung Spieleprogrammierung
Schlagworte Computerspiel (Sekundärliteratur)
ISBN-10 1-4354-5417-0 / 1435454170
ISBN-13 978-1-4354-5417-0 / 9781435454170
Zustand Neuware
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