Emotion in Games

Theory and Praxis
Buch | Hardcover
XV, 338 Seiten
2016 | 1st ed. 2016
Springer International Publishing (Verlag)
978-3-319-41314-3 (ISBN)

Lese- und Medienproben

Emotion in Games -
160,49 inkl. MwSt
The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications.

This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence.

 

Foreword.- Preface.- Part I Theory.- The Aesthetic Motives of Play.- Affect Channel Model of Evaluation in the context of digital games.- Affective Involvement in Digital Games.- PART II - Emotion Modelling and Affect-Driven Adaptation.- Multimodal sensing in affective gaming.- Emotion Modelling via Speech Content and Prosody - in Computer Games and Elsewhere.- Comparing two commercial brain computer interfaces for serious games and virtual environments.- Psychophysiology in Games.- Emotion and Attitude Modeling for Non-player Characters.- Emotion-driven Level Generation.- Emotion-Driven Narrative Generation.- Game Cinematography: from Camera Control to Player Emotions.- From Sinewaves to Physiologically-Adaptive Soundscapes: The Evolving Relationship between Sound and Emotion in Video Games.- Emotional Appraisal Engines for Games.- Part III Applications.- Emotion and Body-based Games: Overview and Opportunities.- Posttraumatic Stress Disorder (PTSD) and the role of computer games in treatment of PTSD.- Understanding and Designing for Conflict Learning Through Games.- Games robots play: once more, with feeling.- Lovotics: Love and Sex with Robots.-  Index.

Erscheinungsdatum
Reihe/Serie Socio-Affective Computing
Zusatzinfo XV, 338 p. 43 illus., 32 illus. in color.
Verlagsort Cham
Sprache englisch
Maße 155 x 235 mm
Themenwelt Medizin / Pharmazie Studium
Naturwissenschaften Biologie Humanbiologie
Schlagworte Affective computing • artificial intelligence (incl. robotics) • Biomedical and Life Sciences • Computer Appl. in Social and Behavioral Sciences • Computers and education • Educational technology • Emotion • Game-based Learning • natural interaction • Neurosciences • player experience • user interfaces and human computer interaction
ISBN-10 3-319-41314-7 / 3319413147
ISBN-13 978-3-319-41314-3 / 9783319413143
Zustand Neuware
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