Mobile Gaming in Asia

Politics, Culture and Emerging Technologies

Dal Yong Jin (Herausgeber)

Buch | Hardcover
247 Seiten
2016 | 1st ed. 2017
Springer (Verlag)
978-94-024-0824-9 (ISBN)

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Mobile Gaming in Asia -
106,99 inkl. MwSt
This book analyzes mobile gaming in the Asian context and looks into a hitherto neglected focus of inquiry – a localized mobile landscape, with particular reference to young Asians’ engagement with mobile gaming. This edition focuses not only on the remarkable success of local mobile games, but also on the significance of social milieu in the development of Asian mobile technologies and gaming culture. It analyzes the growth of the current mobile technologies and mobile gaming not as separate but as continuous developments in tandem with the digital economy. It is of interest to both academics and a broader readership from the business, government, and information technology sectors

Part I: Emergence of Asian Mobile Games.- 1: The Emergence of Asian Mobile Games: Definitions, Industries, and Trajectories.- 2: Games of Being Mobile: The Unruly Rise of Mobile Gaming in Japan.- 3: The Asian Mobile Gaming Marketplace: Context, Opportunities and Barriers.- Part II: Mobile Game Politics and Digital Economy.- 4: Mobile game regulation in South Korea: A case study of the Shutdown Law.- 5: Mobilizing Games, Disrupting Culture: Digital Gaming in South Korea.- 6: The Impact of the Rise of Mobile Games on the Creativity and Structure of the Games Industry in China.- Part III: Mobile Gaming and Youth Culture.- 7: The Gamification of Mobile Communication in Seoul, South Korea.- 8: Internet Game Addiction in East Asia: Challenges & Opportunities.- 9: Mobile Games in China: Development and Current Status.- 10: Mobile Games in China: Ongoing Industry Transformations, Emerging Game Genres, and Evolving Player Dynamics.- Part IV: Social Gaming, Use, and Consumers.- 11: Chinese Consumers’ Perception of Social Game: A Phenomenological Study.- 12: Toward Individualistic Cooperative Play: A Systematic Analysis of Mobile Social Games in Japan.- 13: Comparison of Korean and Chinese Adolescents’ Use of Digital Game including Mobile Games.

Erscheinungsdatum
Reihe/Serie Mobile Communication in Asia: Local Insights, Global Implications
Zusatzinfo 22 Illustrations, black and white; VI, 247 p. 22 illus.
Verlagsort Dordrecht
Sprache englisch
Maße 155 x 235 mm
Themenwelt Naturwissenschaften
Sozialwissenschaften Kommunikation / Medien Journalistik
Sozialwissenschaften Kommunikation / Medien Kommunikationswissenschaft
Sozialwissenschaften Kommunikation / Medien Medienwissenschaft
Wirtschaft
ISBN-10 94-024-0824-X / 940240824X
ISBN-13 978-94-024-0824-9 / 9789402408249
Zustand Neuware
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