Virtual Worlds as Philosophical Tools
Palgrave Macmillan (Verlag)
978-1-137-52177-4 (ISBN)
Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.
1. The Questions Concerning Digital Technology
2. A Reflection On Metaphysical Thought And Its Technological ' 'Overcoming ' '
3. Worlds In The Age Of Their Digital Simulation
4. Thinking With Virtual Worlds
5. Augmented Ontologies And A Challenge To Western Philosophy: Videogames And Simulations As Mediators Of Human Thought And Experience
6. Positionality In The Digital Age: Virtual Bodies And The Effects Of Virtual Experiences
7. Virtual Worlds As Poetic Allegories
8. Virtual Worlds And The Human Condition: Cognitive, Perceptual, Critical, And Operational Limitations
Erscheint lt. Verlag | 10.8.2015 |
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Zusatzinfo | XVI, 194 p. |
Verlagsort | Basingstoke |
Sprache | englisch |
Maße | 140 x 216 mm |
Themenwelt | Geisteswissenschaften ► Philosophie ► Allgemeines / Lexika |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
Naturwissenschaften | |
ISBN-10 | 1-137-52177-5 / 1137521775 |
ISBN-13 | 978-1-137-52177-4 / 9781137521774 |
Zustand | Neuware |
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