Academic Press Library in Signal Processing -

Academic Press Library in Signal Processing (eBook)

Image and Video Compression and Multimedia

David Bull, Min Wu (Herausgeber)

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2014 | 1. Auflage
494 Seiten
Elsevier Science (Verlag)
978-0-12-420157-6 (ISBN)
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This fifth volume, edited and authored by world leading experts, gives a review of the principles, methods and techniques of important and emerging research topics and technologies in image and video compression and multimedia.

With this reference source you will:

  • Quickly grasp a new area of research
  • Understand the underlying principles of a topic and its application
  • Ascertain how a topic relates to other areas and learn of the research issues yet to be resolved



    • Quick tutorial reviews of important and emerging topics of research in Image and Video Compression and Multimedia
    • Comprehensive references to journal articles and other literature on which to build further, more specific and detailed knowledge
    • Edited by leading people in the field who, through their reputation, have been able to commission experts to write on a particular topic

    This fifth volume, edited and authored by world leading experts, gives a review of the principles, methods and techniques of important and emerging research topics and technologies in image and video compression and multimedia. With this reference source you will: Quickly grasp a new area of research Understand the underlying principles of a topic and its application Ascertain how a topic relates to other areas and learn of the research issues yet to be resolved Quick tutorial reviews of important and emerging topics of research in Image and Video Compression and Multimedia Comprehensive references to journal articles and other literature on which to build further, more specific and detailed knowledge Edited by leading people in the field who, through their reputation, have been able to commission experts to write on a particular topic

    Chapter 1

    An Introduction to Video Coding


    David R. Bull,    Bristol Vision Institute, University of Bristol, Bristol BS8 1UB, UK

    Abstract


    Visual information is the primary consumer of communications bandwidth across all broadcast, internet, and mobile networks. Users are demanding increased video quality, increased quantities of video content, more extensive access, and better reliability. This is creating a major tension between the available capacity per user in the network and the bit rates required to transmit video content at the desired quality. Network operators, content creators, and service providers therefore are all seeking better ways to transmit the highest quality video at the lowest bit rate, something that can only be achieved through video compression.

    This chapter provides an introduction to some of the most common image and video compression methods in use today and sets the scene for the rest of the contributions in later chapters. It first explains, in the context of a range of video applications, why compression is needed and what compression ratios are required. It then examines the basic video compression architecture, using the ubiquitous hybrid, block-based motion compensated codec. Finally it briefly examines why standards are so important in supporting interoperability.

    This chapter, necessarily only provides an overview of video coding algorithms, and the reader if referred to Ref. [1] for a more comprehensive description of the methods used in today’s compression systems.

    Keywords


    Image compression; Video compression; Video applications; Discrete cosine transform; Entropy coding; Motion estimation; Video standards

    Nomenclature


    1-D one dimensional

    2-D two dimensional

    3-D three dimensional

    AC alternating current. Used to denote all transform coefficients except the zero frequency coefficient

    ADSL asymmetric digital subscriber line

    ASP advanced simple profile (of MPEG-4)

    AVC advanced video codec (H.264)

    B bi-coded picture

    bpp bits per pixel

    bps bits per second

    CCIR international radio consultative committee (now ITU)

    CIF common intermediate format

    codec encoder and decoder

    CT computerized tomography

    CTU coding tree unit

    CU coding unit

    DC direct current. Refers to zero frequency transform coefficient.

    DCT discrete cosine transform

    DFD displaced frame difference

    DFT discrete Fourier transform

    DPCM differential pulse code modulation

    DVB digital video broadcasting

    EBU European Broadcasting Union

    FD frame difference

    fps frames per second

    GOB group of blocks

    GOP group of pictures

    HDTV high definition television

    HEVC high efficiency video codec (H.265)

    HVS human visual system

    I intra coded picture

    IEC International Electrotechnical Commission

    IEEE Institute of Electrical and Electronic Engineers

    IP internet protocol

    ISDN integrated services digital network

    ISO International Standards Organization

    ITU International Telecommunications Union. -R Radio; -T Telecommunications

    JPEG Joint Photographic Experts Group

    kbps kilobits per second

    LTE long term evolution (4G mobile radio technology)

    MB macroblock

    mbps mega bits per second

    MC motion compensation

    MCP motion compensated prediction

    ME motion estimation

    MEC motion estimation and compensation

    MPEG Motion Picture Experts Group

    MRI magnetic resonance imaging

    MV motion vector

    P predicted picture

    PSNR peak signal to noise ratio

    QAM quadrature amplitude modulation

    QCIF quarter CIF resolution

    QPSK quadrature phase shift keying

    RGB red, green, and blue color primaries

    SG study group (of ITU)

    SMPTE Society of Motion Picture and Television Engineers

    TV television

    UHDTV ultra high definition television

    UMTS universal mobile telecommunications system

    VDSL very high bit rate digital subscriber line

    VLC variable length coding

    VLD variable length decoding

    YCbCr color coordinate system comprising luminance, Y, and two chrominance channels, Cb and Cr

    5.01.1 Introduction


    Visual information is the primary consumer of communications bandwidth across all broadcast, internet, and mobile networks. Users are demanding increased video quality, increased quantities of video content, more extensive access, and better reliability. This is creating a major tension between the available capacity per user in the network and the bit rates required to transmit video content at the desired quality. Network operators, content creators, and service providers therefore are all seeking better ways to transmit the highest quality video at the lowest bit rate, something that can only be achieved through video compression.

    This chapter provides an introduction to some of the most common image and video compression methods in use today and sets the scene for the rest of the contributions in later chapters. It first explains, in the context of a range of video applications, why compression is needed and what compression ratios are required. It then examines the basic video compression architecture, using the ubiquitous hybrid, block-based motion compensated codec. Finally it briefly examines why standards are so important in supporting interoperability.

    This chapter, necessarily only provides an overview of video coding algorithms, and the reader if referred to Ref. [1] for a more comprehensive description of the methods used in today’s compression systems.

    5.01.2 Applications areas for video coding


    By 2020 it is predicted that the number of network-connected devices will reach 1000 times the world’s population; there will be 7 trillion connected devices for 7 billion people [2]. Cisco predict [3] that this will result in 1.3 zettabytes of global internet traffic in 2016, with over 80% of this being video traffic. This explosion in video technology and the associated demand for video content are driven by:

    • Increased numbers of users with increased expectations of quality and mobility.

    • Increased amounts of user generated content available through social networking and download sites.

    • The emergence of new ways of working using distributed applications and environments such as the cloud.

    • Emerging immersive and interactive entertainment formats for film, television, and streaming.

    5.01.2.1 Markets for video technology


    A huge and increasing number of applications rely on video technology. These include:

    5.01.2.1.1 Consumer video

    Entertainment, personal communications, and social interaction provide the primary applications in consumer video, and these will dominate the video landscape of the future. There has, for example, been a massive increase in the consumption and sharing of content on mobile devices and this is likely to be the major driver over the coming years. The key drivers in this sector are:

    • Broadcast television, digital cinema and the demand for more immersive content (3-D, multiview, higher resolution, frame rate, and dynamic range).

    • Internet streaming, peer to peer distribution, and personal mobile communication...

    Erscheint lt. Verlag 12.6.2014
    Mitarbeit Chef-Herausgeber: Rama Chellappa, Sergios Theodoridis
    Sprache englisch
    Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
    Naturwissenschaften Physik / Astronomie Elektrodynamik
    Technik Elektrotechnik / Energietechnik
    Technik Nachrichtentechnik
    ISBN-10 0-12-420157-1 / 0124201571
    ISBN-13 978-0-12-420157-6 / 9780124201576
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