Virtual Ascendance (eBook)

Video Games and the Remaking of Reality
eBook Download: EPUB
2013
234 Seiten
Rowman & Littlefield Publishers (Verlag)
978-1-4422-1696-9 (ISBN)

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Virtual Ascendance -  Devin  C. Griffiths
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Video gaming is wildly popular and getting even more so as interfaces and devices improve. This popular account of the rise of gaming offers insight into its popularity and place in our culture as well as the impact it has on our daily lives – from the doctor’s office to the family room sofa.
From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, health and medicine, politics and war, social interaction and education, all fall under its influence. Virtual Ascendance tells the story of a formerly fringe enterprise that, when few were paying attention, exploded into a multi-billion dollar industry affecting the very way we live. Griffiths paints a thorough and vivid picture of the video game industry, illuminating the various, and often bizarre, ways it's changing how we work, play and live. He brings readers along on his own journey of discovery, from the back room of a small Irish pub where members of the second-largest industry enclave meet each month, to a university clinic where the Wii is being used to treat Parkinson's sufferers and everywhere in between.Virtual Ascendance is more than just a story about video games, though. It's the story of an awakening, of a realization that a childhood pastime has exploded into a thriving enterprise one rooted in entertainment but whose tendrils reach into virtually all aspects of life and society.

Devin C. Griffiths is a professional writer. He started his own communications company, Catamount Communications, in 2001. He writes corporate communications for various clients.

Introduction1: Down The Rabbit HoleI Am Therefore I Game2: From The Coin-op To The Console: How Did We Get Here? Let The Games Begin1972: A Pong Odyssey3: Let The Games Begin: Competitive Videogaming And The Birth Of The CyberathleteCyberathletes And The Leagues Who Love Them4: Alphabet Soup: MMOs, MUDs, And RPGs—D&D In The 21st Century5: No Console Required: Casual Games (or, Gaming For The Rest Of Us)6: Dressed For The Symphony: Videogames Take Center Stage7: From The Flat Screen To The Big Screen: Videogames Invade HollywoodStar Wars 1313: The Empire Strikes Back8: Virtual Life9: And We Are Merely Players: Videogames And SocietyGood Enough For Government Work: CDC Gets Into The Game10: Games For HealthFrom Rehab to Wii-hab:Using Videogames to Heal11: War Games: Combat Evolved12: It’s William Gibson’s World, We’re Just Living In ItBibliography

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