Physics for Flash Games, Animation, and Simulations (eBook)

eBook Download: PDF
2012 | 1st ed.
XXIII, 558 Seiten
Apress (Verlag)
978-1-4302-3675-7 (ISBN)

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Physics for Flash Games, Animation, and Simulations - Adrian Dobre, Dev Ramtal
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Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. 

  • Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
  • Packed full of practical examples of how physics can be applied to your own games and applications
  • Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.

Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.


Introduction to Physics Programming
Selected ActionScript 3.0 Topics
Some Math Background
Basic Physics Concepts
The Laws Governing Motion
Gravity, Orbits, and Rockets
Contact and Fluid Forces
Restoring Forces: Springs and Oscillations
Centripetal Forces: Rotational Motion
Long-Range Forces
Collisions
Particle Systems
Extended Objects
Numerical Integration Schemes
Other Technical Issues
Simulation Projects

Erscheint lt. Verlag 31.1.2012
Zusatzinfo XXIII, 558 p.
Verlagsort Berkeley
Sprache englisch
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
Naturwissenschaften Physik / Astronomie Angewandte Physik
ISBN-10 1-4302-3675-2 / 1430236752
ISBN-13 978-1-4302-3675-7 / 9781430236757
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