Human Motion (eBook)

Understanding, Modelling, Capture, and Animation
eBook Download: PDF
2007 | 2008
X, 636 Seiten
Springer Netherland (Verlag)
978-1-4020-6693-1 (ISBN)

Lese- und Medienproben

Human Motion -
Systemvoraussetzungen
53,49 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

This is the first book which informs about recent progress in biomechanics, computer vision and computer graphics - all in one volume. Researchers from these areas have contributed to this book to promote the establishment of human motion research as a multi-facetted discipline and to improve the exchange of ideas and concepts between these three areas. The book combines carefully written reviews with detailed reports on recent progress in research.


Edward Muybridge (1830-1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called "e;Animal Locomotion"e;. Since then, the ?eld of animal or human motion analysis has grown in many dir- tions. However, research and results that involve human-like animation and the recovery of motion is still far from being satisfactory. The modelling, tracking, and understanding of human motion based on video sequences as a research ?eld has increased in importance particularly in thelastdecadewiththeemergenceofapplicationsinsportssciences,medicine, biomechanics, animation (online games), surveillance, and security. Progress in human motion analysis depends on empirically anchored and grounded research in computer vision, computer graphics, and biomechanics. Though these ?elds of research are often treated separately, human motion analysis requires the integration of methodologies from computer vision and computer graphics.Furthermore,theunderstandinganduseofbiomechanicsconstraints improves the robustness of such an approach. This book is based on a June 2006 workshop held in Dagstuhl, Germany. This workshop brought together for the ?rst time researchers from the afo- mentioned disciplines. Based on their diverse perspectives, these researchers havebeendevelopingnewmethodologiesandcontributing,throughtheir?- ings, to the domain of human motion analysis. The interdisciplinary character of the workshop allowed people to present a wide range of approaches that helped stimulate intellectual discussions and the exchange of new ideas.

2D Tracking.- Understanding Human Motion: A Historic Review.- The Role of Manifold Learning in Human Motion Analysis.- Recognition of Action as a Bayesian Parameter Estimation Problem over Time.- The William Harvey Code: Mathematical Analysis of Optical Flow Computation for Cardiac Motion.- Detection and Tracking of Humans in Single View Sequences Using 2D Articulated Model.- Learning.- Combining Discrete and Continuous 3D Trackers.- Graphical Models for Human Motion Modelling.- 3D Human Motion Analysis in Monocular Video: Techniques and Challenges.- Spatially and Temporally Segmenting Movement to Recognize Actions.- Topologically Constrained Isometric Embedding.- 2D–3D Tracking.- Contours, Optic Flow, and Prior Knowledge: Cues for Capturing 3D Human Motion in Videos.- Tracking Clothed People.- An Introduction to Interacting Simulated Annealing.- Motion Capture for Interaction Environments.- Markerless Motion Capture for Biomechanical Applications.- Biomechanics and Applications.- Qualitative and Quantitative Aspects of Movement: The Discrepancy Between Clinical Gait Analysis and Activities of Daily Life.- Optimization of Human Motion Exemplified with Handbiking by Means of Motion Analysis and Musculoskeletal Models.- Imitation Learning and Transferring of Human Movement and Hand Grasping to Adapt to Environment Changes.- Accurate and Model-free Pose Estimation of Crash Test Dummies.- Modelling and Animation.- A Relational Approach to Content-based Analysis of Motion Capture Data.- The Representation of Rigid Body Motions in the Conformal Model of Geometric Algebra.- Video-based Capturing and Rendering of People.- Interacting Deformable Objects.- From Performance Theory to Character Animation Tools.

Erscheint lt. Verlag 24.10.2007
Reihe/Serie Computational Imaging and Vision
Computational Imaging and Vision
Zusatzinfo X, 636 p.
Verlagsort Dordrecht
Sprache englisch
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Medizin / Pharmazie Medizinische Fachgebiete Sportmedizin
Studium 1. Studienabschnitt (Vorklinik) Physiologie
Naturwissenschaften Biologie
Technik
Schlagworte 3D • Animation • Biomechanics • Computer Graphics • Modeling • Performance • Rendering • Robotics
ISBN-10 1-4020-6693-7 / 1402066937
ISBN-13 978-1-4020-6693-1 / 9781402066931
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 110,0 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
Discover the smart way to polish your digital imagery skills by …

von Gary Bradley

eBook Download (2024)
Packt Publishing (Verlag)
29,99
Explore powerful modeling and character creation techniques used for …

von Lukas Kutschera

eBook Download (2024)
Packt Publishing (Verlag)
43,19
Generate creative images from text prompts and seamlessly integrate …

von Margarida Barreto

eBook Download (2024)
Packt Publishing (Verlag)
32,39