Serious Games in Physical Rehabilitation (eBook)

From Theory to Practice
eBook Download: PDF
2017 | 1st ed. 2018
X, 146 Seiten
Springer International Publishing (Verlag)
978-3-319-66122-3 (ISBN)

Lese- und Medienproben

Serious Games in Physical Rehabilitation - Bruno Bonnechère
Systemvoraussetzungen
60,98 inkl. MwSt
  • Download sofort lieferbar
  • Zahlungsarten anzeigen

Marketing text: This innovative book explores how games can be serious, even though most people generally associate them with entertainment and fun. It demonstrates how videogames can be a valuable tool in clinics and demonstrates how clinicians can use them in physical rehabilitation for various pathologies. It also describes step by step their integration in rehabilitation, from the (gaming) technology used to its application in clinics. Further, drawing on an extensive literature review, it discusses the pros and cons of videogames and how they can help overcome certain obstacles to rehabilitation. 

The last part of the book examines the main challenges and barriers that still need to be addressed to increase and improve the use and efficacy of this new technology for patients.
The book is intended for physiotherapists and clinicians alike, providing a useful tool for all those seeking a comprehensive overview of the field of serious games and considering adding it to conventional rehabilitation treatment.



Bruno Bonnechère is a teaching assistant at the Faculty of Medicine of the Université Libre de Bruxelles. He is currently finishing his joint PhD for the Faculty of Medicine (Laboratory of Anatomy, Biomechanics and Organogenesis -­ ULB) and the Faculty of Engineering (Department of Electronics and Informatics) of the Vrije Universiteit Brussel. He is interested in the scientific validation of gaming hardware (e.g. Microsoft Kinect and Nintendo Balance Board) in connection with functional evaluation during rehabilitation exercises, and in the use of serious games for motor and cognitive rehabilitation. He has published more than twenty papers in peer-reviewed international journals, and has authored four books and six book chapters.

Bruno Bonnechère is a teaching assistant at the Faculty of Medicine of the Université Libre de Bruxelles. He is currently finishing his joint PhD for the Faculty of Medicine (Laboratory of Anatomy, Biomechanics and Organogenesis -­ ULB) and the Faculty of Engineering (Department of Electronics and Informatics) of the Vrije Universiteit Brussel. He is interested in the scientific validation of gaming hardware (e.g. Microsoft Kinect and Nintendo Balance Board) in connection with functional evaluation during rehabilitation exercises, and in the use of serious games for motor and cognitive rehabilitation. He has published more than twenty papers in peer-reviewed international journals, and has authored four books and six book chapters.

The Technology.- The Rehabilitation.- (Serious) Games.- Serious Games in Rehabilitation.- Clinical and Practical Applications.- In the Future.- Conclusion.

Erscheint lt. Verlag 30.10.2017
Zusatzinfo X, 146 p. 25 illus., 8 illus. in color.
Verlagsort Cham
Sprache englisch
Themenwelt Medizin / Pharmazie Gesundheitsfachberufe
Medizin / Pharmazie Physiotherapie / Ergotherapie Rehabilitation
Schlagworte Exergames • gaming technology • New Technology • Patient’s motivation • physiotherapy • rehabilitation psychology
ISBN-10 3-319-66122-1 / 3319661221
ISBN-13 978-3-319-66122-3 / 9783319661223
Haben Sie eine Frage zum Produkt?
PDFPDF (Wasserzeichen)
Größe: 3,1 MB

DRM: Digitales Wasserzeichen
Dieses eBook enthält ein digitales Wasser­zeichen und ist damit für Sie persona­lisiert. Bei einer missbräuch­lichen Weiter­gabe des eBooks an Dritte ist eine Rück­ver­folgung an die Quelle möglich.

Dateiformat: PDF (Portable Document Format)
Mit einem festen Seiten­layout eignet sich die PDF besonders für Fach­bücher mit Spalten, Tabellen und Abbild­ungen. Eine PDF kann auf fast allen Geräten ange­zeigt werden, ist aber für kleine Displays (Smart­phone, eReader) nur einge­schränkt geeignet.

Systemvoraussetzungen:
PC/Mac: Mit einem PC oder Mac können Sie dieses eBook lesen. Sie benötigen dafür einen PDF-Viewer - z.B. den Adobe Reader oder Adobe Digital Editions.
eReader: Dieses eBook kann mit (fast) allen eBook-Readern gelesen werden. Mit dem amazon-Kindle ist es aber nicht kompatibel.
Smartphone/Tablet: Egal ob Apple oder Android, dieses eBook können Sie lesen. Sie benötigen dafür einen PDF-Viewer - z.B. die kostenlose Adobe Digital Editions-App.

Buying eBooks from abroad
For tax law reasons we can sell eBooks just within Germany and Switzerland. Regrettably we cannot fulfill eBook-orders from other countries.

Mehr entdecken
aus dem Bereich
Band 1: Neurologie. 4., vollständig überarbeitete und erweiterte …

von Stefan Schädler; Jan Kool; Hansjörg Lüthi …

eBook Download (2020)
Hogrefe AG (Verlag)
57,99