iPhone Open Application Development - Jonathan Zdziarski

iPhone Open Application Development

Programming an Exciting Mobile Platform
Buch | Softcover
304 Seiten
2008
O'Reilly Media (Verlag)
978-0-596-51855-4 (ISBN)
27,95 inkl. MwSt
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Walking you through the iPhone's proprietary development environment, this book offers an overview of the Objective-C language you'll use with it. It also explains how to access the iPhone's underlying operating system; the makeup of an iPhone application; and how to get the open source tool chain running on your desktop.
Certain technologies bring out everyone's hidden geek, and iPhone did the moment it was released. Even though Apple created iPhone as a closed device, tens of thousands of developers bought them with the expressed purpose of designing and running third-party software. In this clear and concise book, veteran hacker Jonathan Zdziarski - one of the original hackers of the iPhone - explains the iPhone's native environment and how you can build software for this device using its Objective-C, C, and C++ development frameworks."iPhone Open Application Development" walks you through the iPhone's proprietary development environment, offers an overview of the Objective-C language you'll use with it, and supplies background for the iPhone operating system. You also get detailed recipes and working examples for everyone's favorite iPhone features - graphics and audio programming, interfaces for adding multitouch functionality to games, the use of hardware sensors, and the device's vast user interface kit.This book explains: how to access the iPhone's underlying operating system; the makeup of an iPhone application; how to get the open source tool chain running on your desktop; the iPhone's core user interface framework, which is heavily tied to major application-level functions; using the many touted iPhone features such as multitouch, hardware sensors, and gestures; intercepting and handling event notifications for many iPhone-related events; raw video surfaces and 3D transformations that take you deeper into advanced graphics on the iPhone; how to record and play simple sounds and intercept sound events; advanced digital audio output using Apple's new Audio Toolbox framework; and advanced user interface components such as section lists, keyboards, and image manipulation.
The Appendix includes a compendium of miscellaneous code examples for cool application features, such as using the camera and creating a CoverFlow[registered]-like album browser. Any programmer can use this book to write applications with the same spectacular effects that made the device an immediate hit, and impress users just as much as the official iPhone software does. That programmer can easily be you.

Jonathan Zdziarski is better known as the hacker "NerveGas" in the iPhone development community. He is well known for his work in cracking the iPhone and lead the effort to port the first open source applications. Hailed on many geek news sites for his accomplishments, Jonathan is best known for the first application to illustrate and take full advantage of thex major iPhone APIs: NES.app, a portable Nintendo Entertainment System emulator.Jonathan is also a full-time research scientist and longtimespam-fighter. He is founder of the DSPAM project, a high profile, next-generation spam filter that was acquired in 2006 by a company designing software accelerators. He lectures widely on the topic of spam and is a foremost researcher in the fields of machine-learning and algorithmic theory.

Erscheint lt. Verlag 15.4.2008
Verlagsort Sebastopol
Sprache englisch
Maße 153 x 229 mm
Themenwelt Informatik Weitere Themen Smartphones / Tablets
ISBN-10 0-596-51855-2 / 0596518552
ISBN-13 978-0-596-51855-4 / 9780596518554
Zustand Neuware
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