Product Engineering

Tools and Methods Based on Virtual Reality

Doru Talaba, Angelos Amditis (Herausgeber)

Buch | Hardcover
566 Seiten
2008
Springer-Verlag New York Inc.
978-1-4020-8199-6 (ISBN)

Lese- und Medienproben

Product Engineering -
160,49 inkl. MwSt
This book contains an edited version of the lectures and selected contri- tions presented during the Advanced Summer Institute on “Product Engine- ing: Tools and Methods based on Virtual Reality” organized at Chania th th (Greece) in the period 30 May-6 June 2007. The Advanced Summer - stitute (ASI) was organized in the framework of the European FP6 funded project “VEGA – Virtual Reality in Product Design and Robotics” and was devoted to the Product Engineering field, with particular attention to the aspects related to the Virtual Reality (VR) technologies, its use and added value in engineering. The objective of the ASI was to create a meeting framework for leading scientists with PhD holders and advanced PhD students carrying out - search in the field of Virtual Reality Technologies, Haptic systems, CAD and VR integration, Virtual Testing and Prototyping and Virtual Manuf- turing. The aim was to create conditions for high level training through a series of 15 invited lectures presented by world reputed scientists, as well as to give possibilities for young researchers to present their achievements and to establish professional contacts. The ASI was seen also as an opp- tunity for academics, practitioners and consultants from Europe and el- where who are involved in the study, management, development and - plementation of product engineering principles in the learning and teaching sectors, as well as professionals to come together and share ideas on p- jects and examples of best practice.

Virtual Reality Technology.- Virtual Reality Research in Europe: Towards Structuring the European Research Area.- Virtual Reality Technology - An Overview.- A Concept for a Multipurpose, Multi-Modal Interface for Product Engineering Applications.- Single Chart Parameterization of Triangle Meshes.- A Novel Acoustic Tracking System for Virtual Reality Systems.- Virtual Reality-Based Environments for Learning and Training.- Haptic Systems.- Advanced Haptic Systems for Virtual Reality.- Fully-Isotropic Parallel Mechanisms - An Innovative Concept for Haptic Devices.- Collision Detection as a Fundamental Technology in VR Based Product Engineering.- The Feel of Virtual Mechanisms.- A Wired Haptic System for Multimodal VR Interaction.- Haptic Feedback Generation for a Direction Indicator Switch.- Virtual Reality Aided Design.- Virtual Reality Aided Design. A survey of the use of VR in automotive industry.- Concept, Framework and Resources of a Proactive Reality Environment. Combining artificial cognition with Interactive Instruments.- Virtual Reality: which Contribution for Machine Design.- VR Interaction for CAD Basic Tasks Using Rumble Feedback Input: Experimental Study.- Investigation of the Scope of Support Provided by Holographic Displays in Conceptual Design.- Using Hand Motions in Conceptual Shape Design: Theories, Methods and Tools.- Software Module for Data Exchange Between AutoCAD and a Virtual Reality System.- Virtual Testing and Prototyping.- Breakthrough Technologies for Virtual Prototyping of Automotive and Aerospace Structures.- Examples for Modelling, Simulation and Visualization with the Discrete Element Method in Mechanical Engineering.- Virtual Prototypes for Uncertainty and Variability-Based Product Engineering.- Virtual and Real Testing of Products.- Manipulation of Mechanisms in Virtual Environment.- CAD-CAE Models Library for Pre-Surgery Planning.- Virtual Manufacturing.- Automated Design Analysis, Assembly Planning and Motion Study Analysis Using Immersive Virtual Reality.- The Analysis of Design and Manufacturing Tasks Using Haptic and Immersive VR - Some Case Studies'.- Implementing Real Time Grasping Simulation Based on Anthropometric Data: A work in progress report.- Developing Grasping Pre-Shaping in Virtual Environment based on Real Object Shape Analysis.- Programming of Robots using Virtual Reality Technologies.

Erscheint lt. Verlag 8.4.2008
Zusatzinfo XIV, 566 p.
Verlagsort New York, NY
Sprache englisch
Maße 155 x 235 mm
Themenwelt Mathematik / Informatik Informatik
Technik Elektrotechnik / Energietechnik
ISBN-10 1-4020-8199-5 / 1402081995
ISBN-13 978-1-4020-8199-6 / 9781402081996
Zustand Neuware
Haben Sie eine Frage zum Produkt?
Mehr entdecken
aus dem Bereich
den digitalen Office-Notizblock effizient nutzen für PC, Tablet und …

von Philip Kiefer

Buch | Softcover (2023)
Markt + Technik Verlag
9,95
ein Bericht aus Digitalien

von Peter Reichl

Buch (2023)
Muery Salzmann (Verlag)
19,00