Product Engineering
Springer (Verlag)
978-90-481-7804-9 (ISBN)
Virtual Reality Technology.- Virtual Reality Research in Europe: Towards Structuring the European Research Area.- Virtual Reality Technology - An Overview.- A Concept for a Multipurpose, Multi-Modal Interface for Product Engineering Applications.- Single Chart Parameterization of Triangle Meshes.- A Novel Acoustic Tracking System for Virtual Reality Systems.- Virtual Reality-Based Environments for Learning and Training.- Haptic Systems.- Advanced Haptic Systems for Virtual Reality.- Fully-Isotropic Parallel Mechanisms - An Innovative Concept for Haptic Devices.- Collision Detection as a Fundamental Technology in VR Based Product Engineering.- The Feel of Virtual Mechanisms.- A Wired Haptic System for Multimodal VR Interaction.- Haptic Feedback Generation for a Direction Indicator Switch.- Virtual Reality Aided Design.- Virtual Reality Aided Design. A survey of the use of VR in automotive industry.- Concept, Framework and Resources of a Proactive Reality Environment. Combining artificial cognition with Interactive Instruments.- Virtual Reality: which Contribution for Machine Design.- VR Interaction for CAD Basic Tasks Using Rumble Feedback Input: Experimental Study.- Investigation of the Scope of Support Provided by Holographic Displays in Conceptual Design.- Using Hand Motions in Conceptual Shape Design: Theories, Methods and Tools.- Software Module for Data Exchange Between AutoCAD and a Virtual Reality System.- Virtual Testing and Prototyping.- Breakthrough Technologies for Virtual Prototyping of Automotive and Aerospace Structures.- Examples for Modelling, Simulation and Visualization with the Discrete Element Method in Mechanical Engineering.- Virtual Prototypes for Uncertainty and Variability-Based Product Engineering.- Virtual and Real Testing of Products.- Manipulation of Mechanisms in Virtual Environment.- CAD-CAE Models Library for Pre-Surgery Planning.- Virtual Manufacturing.- Automated Design Analysis, Assembly Planning and Motion Study Analysis Using Immersive Virtual Reality.- The Analysis of Design and Manufacturing Tasks Using Haptic and Immersive VR - Some Case Studies'.- Implementing Real Time Grasping Simulation Based on Anthropometric Data: A work in progress report.- Developing Grasping Pre-Shaping in Virtual Environment based on Real Object Shape Analysis.- Programming of Robots using Virtual Reality Technologies.
Erscheint lt. Verlag | 10.11.2010 |
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Zusatzinfo | XIV, 566 p. |
Verlagsort | Dordrecht |
Sprache | englisch |
Maße | 155 x 235 mm |
Themenwelt | Informatik ► Weitere Themen ► CAD-Programme |
Technik ► Elektrotechnik / Energietechnik | |
Technik ► Maschinenbau | |
ISBN-10 | 90-481-7804-5 / 9048178045 |
ISBN-13 | 978-90-481-7804-9 / 9789048178049 |
Zustand | Neuware |
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