Torque for Teens - Mike Duggan

Torque for Teens

Mike Duggan (Autor)

Media-Kombination
272 Seiten
2007
Delmar Cengage Learning
978-1-59863-409-9 (ISBN)
37,40 inkl. MwSt
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Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Are you interested in the becoming a designer in the game industry? This title teaches the techniques you need to design your own video games using the 3D computer game engine, Torque.
Do you like playing video games and want to learn how to make your own games for fun so you can show off your creations to your friends? Or are you interested in the becoming a designer in the game industry and need help getting started? Wherever your interest in game creation lies, "Torque for Teens" will teach you the techniques you need to design your very own video games using the powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help you conquer each new skill presented, and ending with a summary to reinforce what you've learned. Throughout the course of the book you will put your new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Before you begin creating the game, you'll get a quick technical introduction to the Torque Game Engine, followed by a lesson on how to create a basic game outline. You'll then get started with your game, creating the terrain and buildings, and modeling and animating your player.
From there you'll learn how to add an interface and menu screen and sounds and effects, and program the mission of your game. Each chapter builds upon the previous until your very own video game is complete! You'll also explore the other cool functions of Torque such as setting up a multiplayer game, how to test and fix your game, and even how to advertise and get the word out about your game online. With "Torque for Teens" you'll conquer all the tools and techniques you need to create and modify your video game creations!

Michael Duggan is an Oklahoma-born artist and animator with a background in 3D modeling and digital animation. He is currently a freelance game programmer and motion graphics consultant in Harrison, Arkansas. He has taught animation and game design in the visual arts department of North Arkansas College for the last few years. He previously helped start a high-paced private college s new Gaming and Robotics program from the ground up. His education includes an Associates of Arts, a certificate of Surgical Technology, and a Bachelors of Fine Arts in Game Art and Design at the Art Institute.

Chapter 1: So You Want to Be a Game Designer? Chapter 2: The Torque Game Engine Chapter 3: Creating a Basic Game Outline Chapter 4: All the Players in All the Right Places Chapter 5: This Isn't the Runway: Modeling 101 Chapter 6: Getting Gooey (GUI) Chapter 7: Texture Doesn't Mean What It Feels Like Chapter 8: Wide Open Spaces Chapter 9: The Sound and the Fury Chapter 10: Me Game, You Mission Chapter 11: Multi-Player Set-Up Chapter 12: Put Your Game Through the Test Chapter 13: Designing Other Games Chapter 14: Get the Word Out: Play This Game! Appendix A: Web Resources Appendix B: Tool Kits Reference

Erscheint lt. Verlag 1.12.2007
Verlagsort Clifton Park
Sprache englisch
Maße 185 x 229 mm
Gewicht 568 g
Themenwelt Informatik Weitere Themen Computerspiele
ISBN-10 1-59863-409-7 / 1598634097
ISBN-13 978-1-59863-409-9 / 9781598634099
Zustand Neuware
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