Torque for Teens - Michael Duggan

Torque for Teens

Michael Duggan (Autor)

Media-Kombination
275 Seiten
2010 | 2nd edition
Cengage Learning, Inc
978-1-4354-5642-6 (ISBN)
39,95 inkl. MwSt
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Teaches beginners the techniques they need to design their very own video games using Garage Games' 3D computer game engine, Torque.
TORQUE FOR TEENS, SECOND EDITION teaches beginners the techniques they need to design their very own video games using Garage Games' powerful 3D computer game engine, Torque. Written in simple language, each chapter begins with a basic overview of the topic being covered, followed by step-by-step instructions to help readers conquer each new skill presented, and ending with a summary to reinforce what they've learned. Throughout the course of the book readers will put their new skills into action with a hands-on project that ends with the creation of a first-person shooter game. Each chapter builds upon the previous until their very own video game is complete. This second edition covers the latest-and-greatest version of the software, including updates and new interfaces.

Michael Duggan is an Oklahoma-born author and illustrator with a background in game and web design. His education includes a bachelor of science degree in Game Art and Design at the Art Institute of Pittsburgh. Michael currently lives in the Ozark Mountains with his wife and step-kids and is an applications developer and digital media instructor at North Arkansas College.

Introduction.
1. So You Want to Be a Game Designer?
2. Torque 3D: Under the Hood.
3. Creating a Basic Game Outline.
4. Opening Your Garage.
5. This is Your Land: The World Editor.
6. I No Ditz, I Know DTS.
7. This Isn't the Runway: Modeling 101.
8. Getting Gooey: Designing GUIs.
9. The Sound and the Fury.
10. Should I Stay or Should I Goal?
11. Multiplayer Setup.
12. Put Your Game to the Test.
13. Designing Other Games.
14. Get the Word Out: Play This Game!
Index.

Verlagsort Florence
Sprache englisch
Maße 186 x 230 mm
Gewicht 848 g
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Informatik Weitere Themen Computerspiele
ISBN-10 1-4354-5642-4 / 1435456424
ISBN-13 978-1-4354-5642-6 / 9781435456426
Zustand Neuware
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