Fluid Simulation for Computer Graphics - Robert Bridson

Fluid Simulation for Computer Graphics

(Autor)

Buch | Hardcover
246 Seiten
2008
A K Peters (Verlag)
978-1-56881-326-4 (ISBN)
56,10 inkl. MwSt
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Animating fluids like water, smoke, and fire using physics-based simulation is important in visual effects, in particular in movies and in video games. This book provides a practical introduction to fluid simulation for graphics. It focuses on animating fully three-dimensional incompressible flow.
Animating fluids like water, smoke, and fire using physics-based simulation is increasingly important in visual effects, in particular in movies, like The Day After Tomorrow, and in computer games. This book provides a practical introduction to fluid simulation for graphics. The focus is on animating fully three-dimensional incompressible flow, from understanding the math and the algorithms to the actual implementation.

Robert Bridson is a computer science professor at the University of British Columbia, specializing in the intersection of computer graphics and scientific computing. He is well known in physics-based animation, publishing papers and developing code that has been used for fluids, cloth and other simulations in a number of major feature films at a variety of studios, while also working on fundamental numerical methods for science and engineering.

Erscheint lt. Verlag 18.9.2008
Zusatzinfo color insert follows pg 116
Verlagsort Natick
Sprache englisch
Maße 152 x 229 mm
Gewicht 476 g
Themenwelt Informatik Grafik / Design Digitale Bildverarbeitung
ISBN-10 1-56881-326-0 / 1568813260
ISBN-13 978-1-56881-326-4 / 9781568813264
Zustand Neuware
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