Unity 6 Game Development with C# Scripting
Packt Publishing Limited (Verlag)
978-1-83588-040-1 (ISBN)
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Key Features
Master C# scripting and game mechanics in Unity, from basic movement to advanced AI functionalities
Build a complete game with real-world applications and case studies
Enhance your game development skills in Unity with AI, multiplayer, and VR
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionAs developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book helps both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.
You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences.
By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.What you will learn
Create, modify, and interact with game objects in the Unity scene
Explore techniques to implement game logic and mechanics using C#
Manage game assets efficiently using asset bundles
Create engaging and intuitive user interfaces to enhance user experience in games
Explore strategies for developing both 2D and 3D games in Unity
Build techniques for debugging C# scripts and optimize game performance
Implement multiplayer features using Unity's networking capabilities
Who this book is forThis book is for game developers, from beginners to those with some experience in Unity. It's perfect for anyone looking to enhance their C# scripting skills in game development. Programmers, game designers, and hobbyists will find this book invaluable for mastering Unity-specific techniques and advancing their game mechanics and UI design skills. You should have a basic understanding of programming concepts and the C# language. Familiarity with Unity3D's interface and basic game development principles is beneficial but not mandatory.
Lem, an indie game developer and Unity/C# expert, is known for his Apple App Store titles and extensive certifications. His early work includes pioneering online projects like 'Cool Site of the Day' and geocoding at Zip2. Currently, he runs an indie studio, working on projects like aiding a Ugandan charity. Lem believes in empowering others through knowledge, a theme central to his new book, "A Unity Developer's Guide to C# Scripting." Raised in Southeastern Virginia, he values heritage and community, evident in his contributions to early web development and recognition by 'Editor & Publisher.' His book reflects his commitment to nurturing game development skills.
Table of Contents
Getting Started with Unity and C# – Game Objects and Components
Creating Your First Unity Project – Mastering Scenes and Assets
C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques
Exploring Unity's Scripting Anatomy
Mastering Unity's API – Physics, Collisions, and Environment Interaction Techniques
Data Structures in Unity – Arrays, Lists, Dictionaries, HashSets, and Game Logic
Designing Interactive UI Elements – Menus and Player Interactions in Unity
Mastering Physics and Animation in Unity Game Development
Advanced Scripting Techniques in Unity – Async, Cloud Integration, Events, and Optimizing
Implementing Artificial Intelligence in Unity
Multiplayer and Networking – Matchmaking, Security, and Interactive Gameplay
Optimizing Game Performance in Unity – Profiling and Analysis Techniques
Building a Complete Game in Unity – Core Mechanics, Testing, and Enhancing the Player Experience
Exploring XR in Unity – Developing Virtual and Augmented Reality Experiences
Cross-Platform Game Development in Unity – Mobile, Desktop, and Console
Publishing, Monetizing, and Marketing Your Game in Unity – Strategies for Advertising and Community Building
Addendum
Erscheinungsdatum | 09.11.2024 |
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Vorwort | Jonathan Weinberger |
Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-83588-040-1 / 1835880401 |
ISBN-13 | 978-1-83588-040-1 / 9781835880401 |
Zustand | Neuware |
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