Unity Cookbook - Christopher Coutinho

Unity Cookbook

Core Recipes for Game Developers
Buch | Softcover
645 Seiten
2024
Apress (Verlag)
979-8-8688-0852-4 (ISBN)
69,54 inkl. MwSt
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Master the intricacies of Unity's character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems.

Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences.

Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques.

What You Will Learn

  • Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions.
  • Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players.
  • Craft a melee combat system that offers a dynamic and engaging player experience
  • Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game.
  • Build a comprehensive shooter weapon system
  • Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience.

Who This Book Is For

Game developers with a foundational understanding of game development concepts, the Unity 3D engine, and C# programming. Ideal readers should have a basic grasp of Unity's interface and primary functionalities to fully benefit from the content.

Christopher Coutinho is a seasoned Unity tools and game developer with over seven years of expertise in Unity 3D and Virtual Reality (VR) development. As the visionary founder of GameWorks, a premier game development studio based in Mumbai, Christopher has mastered the art of creating immersive VR experiences. His influence extends beyond commercial endeavors; he has significantly impacted the next generation of game developers through his educational efforts. Christopher has been a key educator in Video Game Development, sharing his extensive knowledge on platforms such as iDTech, a division of Emeritus. His instructional focus encompasses popular game engines like Unity and Roblox. Additionally, he has taught a specialized Augmented/Virtual Reality (AR/VR) Design program, created by the NYU – Tandon School of Engineering, for iDTech. His blend of practical experience and educational excellence positions him as a leading figure in the contemporary gaming industry. Christopher is also an accomplished author and content creator, with a portfolio that includes two books and numerous instructional videos published by Apress. In conjunction with the FIFA World Cup 2022, he developed and released a free mobile game on the Google Playstore, further showcasing his diverse talents and contributions to the gaming community.

Chapter 1: Unity's Character Controllers.- Chapter 2: Unity's New Input System.- Chapter 3: Architecting Enemy AI with Finite State Machines.- Chapter 4: Architecting Melee Combat: Building the Core Framework.- Chapter 5: Architecting Player Parkour Movement.- Chapter 6: Implementing a Robust Weapon System.- Chapter 7: Implementing Efficient Object Pooling.

Erscheint lt. Verlag 7.3.2025
Zusatzinfo 138 Illustrations, black and white; XXVII, 645 p. 138 illus.
Verlagsort Berlin
Sprache englisch
Maße 155 x 235 mm
Themenwelt Informatik Software Entwicklung Spieleprogrammierung
Schlagworte Addressable • AI perception systems • Audio systems • Character controllers • C# scripting • Health and damage systems • Unity 3D
ISBN-13 979-8-8688-0852-4 / 9798868808524
Zustand Neuware
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