Game Economy Design - Charlie Czerkawski

Game Economy Design

Metagame, Monetization and Live Operations
Buch | Softcover
178 Seiten
2024
CRC Press (Verlag)
978-1-032-47990-3 (ISBN)
56,10 inkl. MwSt
This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilises subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and meta game experience.
This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilizes subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and metagame experience. The content of the book extends to associated and related fields such as monetization and live operations.

The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilized to shape a metagame experience and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to postlaunch live operations.

The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.

Charlie Czerkawski is a game economy and monetization designer, with over 15 years of experience. He co-founded the Scottish independent development studio, Guerilla Tea, which operated from 2011 to 2017. Most recently, his career has taken him around Europe, focusing on larger projects including the hit mobile game, Shadowgun Legends.

Introduction, 1. Outlining Game Economy Design, 2. Game Economy and the Metagame, 3. Processes, Design Skills and Development Strategies, 4. Monetization, 5. Maintaining the Systems, 6. Getting into the Business, Work and Skills, 7. Case Studies

Erscheinungsdatum
Zusatzinfo 14 Tables, black and white; 14 Line drawings, black and white; 14 Illustrations, black and white
Verlagsort London
Sprache englisch
Maße 156 x 234 mm
Gewicht 353 g
Themenwelt Kunst / Musik / Theater
Informatik Grafik / Design Film- / Video-Bearbeitung
Informatik Software Entwicklung Spieleprogrammierung
ISBN-10 1-032-47990-6 / 1032479906
ISBN-13 978-1-032-47990-3 / 9781032479903
Zustand Neuware
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