Game Economy Design
Metagame, Monetization and Live Operations
Seiten
2024
CRC Press (Verlag)
978-1-032-47992-7 (ISBN)
CRC Press (Verlag)
978-1-032-47992-7 (ISBN)
- Noch nicht erschienen (ca. Dezember 2024)
- Versandkostenfrei innerhalb Deutschlands
- Auch auf Rechnung
- Verfügbarkeit in der Filiale vor Ort prüfen
- Artikel merken
This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilises subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and meta game experience. The content of the book extends to associated and related fields such as monetisation and live operations.
The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilised to shape a meta-game experience, and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to post-launch live operations.
The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.
The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilised to shape a meta-game experience, and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to post-launch live operations.
The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.
Charlie Czerkawski is a game economy and monetization designer, with over 15 years of experience. He co-founded the Scottish independent development studio, Guerilla Tea, which operated from 2011 to 2017. Most recently, his career has taken him around Europe, focusing on larger projects including the hit mobile game, Shadowgun Legends.
Introduction. Chapter 1 - Outlining Game Economy Design. Chapter 2 – Game Economy and The Metagame. Chapter 3 – Processes, Design Skills & Development Strategies. Chapter 4 – Monetization. Chapter 5 – Maintaining the Systems. Chapter 6 – Getting into the Business, Work and Skills. Chapter 7 – Case Studies
Erscheint lt. Verlag | 13.12.2024 |
---|---|
Zusatzinfo | 14 Tables, black and white; 14 Line drawings, black and white; 14 Illustrations, black and white |
Verlagsort | London |
Sprache | englisch |
Maße | 156 x 234 mm |
Gewicht | 453 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-47992-2 / 1032479922 |
ISBN-13 | 978-1-032-47992-7 / 9781032479927 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound
Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90 €