Game Design Deep Dive
Shooters
Seiten
2024
CRC Press (Verlag)
978-1-032-58116-3 (ISBN)
CRC Press (Verlag)
978-1-032-58116-3 (ISBN)
For this entry in the Game Design Deep Dive series, it’s a look at the shooter genre to discuss its history, design, and immense popularity in the market today. Examines the history and design of the first person shooter genre and how it has grown into one of the most popular multiplayer games and Esports.
This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.
Key features:
Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplay
Provides a breakdown of what gunplay is and how to make your FPS design pop
Draws from examples across the industry
Examines the design and philosophies that went into many of the best shooters released in the past 30 years
This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‑plus‑year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market.
Key features:
Discusses reflex‑driven design and the challenges and balances that go into single and multiplayer gameplay
Provides a breakdown of what gunplay is and how to make your FPS design pop
Draws from examples across the industry
Examines the design and philosophies that went into many of the best shooters released in the past 30 years
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, doing YouTube, and the author of the Game Design Deep Dive series. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Acknowledgements
Social Media
Preface
1: Introduction
2: The Beginning of “Boomer Shooters”
3: Basic Shooter Design
4: The Cinematic Era of Shooting
5: The Live Service Shooter Era
6: The Evolution of Shooters
7: The Foundations of a Great Shooter
8: Advanced Shooter Design
9: The Future of Shooters
10: Conclusion
Glossary
Erscheinungsdatum | 26.07.2024 |
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Reihe/Serie | Game Design Deep Dive |
Zusatzinfo | 11 Tables, black and white; 148 Halftones, color; 148 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Gewicht | 449 g |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-032-58116-6 / 1032581166 |
ISBN-13 | 978-1-032-58116-3 / 9781032581163 |
Zustand | Neuware |
Informationen gemäß Produktsicherheitsverordnung (GPSR) | |
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