Game Design Deep Dive
Shooters
Seiten
2024
CRC Press (Verlag)
978-1-032-58410-2 (ISBN)
CRC Press (Verlag)
978-1-032-58410-2 (ISBN)
- Noch nicht erschienen (ca. September 2024)
- Versandkostenfrei innerhalb Deutschlands
- Auch auf Rechnung
- Verfügbarkeit in der Filiale vor Ort prüfen
- Artikel merken
For this entry in the Game Design Deep Dive series, it’s a look at the shooter genre to discuss its history, design, and immense popularity in the market today. Examines the history and design of the first person shooter genre and how it has grown into one of the most popular multiplayer games and Esports.
This entry in the Game Design Deep Dive series takes a look at the shooter genre. One that has grown with the times and whose influence can be felt from indie teams to major studios. Josh Bycer discusses 30 plus year history of one of games industry’s most popular genres to talk about how to design one your own. This book is perfect for students and designers to learn about one of the most popular genres on the market.
Key Features:
· Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay.
· Provides a breakdown of what gunplay is and how to make your FPS design pop.
· Draws examples across the industry.
· Examines the design and philosophies that went into many of the best shooters released in the past 30 years.
This entry in the Game Design Deep Dive series takes a look at the shooter genre. One that has grown with the times and whose influence can be felt from indie teams to major studios. Josh Bycer discusses 30 plus year history of one of games industry’s most popular genres to talk about how to design one your own. This book is perfect for students and designers to learn about one of the most popular genres on the market.
Key Features:
· Discusses reflex-driven design and the challenges and balances that go into single and multiplayer gameplay.
· Provides a breakdown of what gunplay is and how to make your FPS design pop.
· Draws examples across the industry.
· Examines the design and philosophies that went into many of the best shooters released in the past 30 years.
Joshua Bycer is a Game Design Critic with more than 7 years of experience critically analyzing game design and the industry itself. In that time through Game-Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Acknowledgements
Social Media
Preface
1: Introduction
2: The Beginning of “Boomer Shooters”
3: Basic Shooter Design
4: The Cinematic Era of Shooting
5: The Live Service Shooter Era
6: The Evolution of Shooters
7: The Foundations of a Great Shooter
8: Advanced Shooter Design
9: The Future of Shooters
10: Conclusion
Glossary
Erscheint lt. Verlag | 11.9.2024 |
---|---|
Zusatzinfo | 11 Tables, black and white; 148 Halftones, color; 148 Illustrations, color |
Verlagsort | London |
Sprache | englisch |
Maße | 152 x 229 mm |
Themenwelt | Kunst / Musik / Theater |
Informatik ► Grafik / Design ► Film- / Video-Bearbeitung | |
ISBN-10 | 1-032-58410-6 / 1032584106 |
ISBN-13 | 978-1-032-58410-2 / 9781032584102 |
Zustand | Neuware |
Haben Sie eine Frage zum Produkt? |
Mehr entdecken
aus dem Bereich
aus dem Bereich
Schritt für Schritt zum perfekten Film: Videoschnitt, Effekte, Sound
Buch | Hardcover (2021)
Rheinwerk (Verlag)
49,90 €