Hands-On Unity Game Development
Packt Publishing Limited (Verlag)
978-1-83508-571-4 (ISBN)
Key Features
Learn the fundamentals of Unity 2023 and create your dream game
Explore the world of augmented reality (AR) to create captivating mobile games
Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights
Book DescriptionTake your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).
From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product.
Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.What you will learn
Build a game that includes gameplay, player and non-player characters, assets, animations, and more
Learn C# and Visual Scripting to customize player movements, the UI, and game physics
Implement Game AI to build a fully functional enemy capable of detecting and attacking
Use Universal Render Pipeline (URP) to create high-quality visuals with Unity
Create win-lose conditions using design patterns such as Singleton and Event Listeners
Implement realistic and dynamic physics simulations with the new Physics System
Who this book is forBoth game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.
Nicolas is a Game Developer currently working as a Senior Software Development Consultant for Unity in London. He is a Unity Certified Instructor teaching Unity clients all around the globe. He started using Unity in 2008 and teaching it in 2012 in several Universities and Education Institutes. Juan graduated in mathematics with a master's degree in Teacher Training, specializing in Game Design for social casino video games and as a video game developer using Unity and Unreal Engine for both PC and mobile. He was an online teacher on Udemy from 2015 to 2022 and subsequently on his own platform Frogames Training with over 150 online courses and over 500,000 students across 130 countries.
Table of Contents
Embark on Your Unity Journey
Crafting Scenes and Game Elements
From Blueprint to Reality: Building with Terrain and ProBuilder
Seamless Integration: Importing and Integrating Assets
Unleashing the Power of C# and Visual Scripting
Dynamic Motion: Implementing Movement and Spawning
Collisions and Health: Detecting Collisions Accurately
Victory or Defeat: Win and Lose Conditions
Starting Your AI Journey: Building Intelligent Enemies for Your Game
Material Alchemy: Using URP and Shader Graph for Stunning Visuals
Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline
Immersive Realism: Achieving Fullscreen Effects with Post-Processing
Harmonious Soundscapes: Integrating Audio and Music
Interface Brilliance: Designing User-Friendly UI
Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit
Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline
Performance Wizardry: Optimizing Your Game with Profier Tools
From Prototype to Executable: Generating and Debugging Your Game
AR/VR
Massive Worlds: Introduction to DOTS
Erscheinungsdatum | 02.11.2023 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-83508-571-7 / 1835085717 |
ISBN-13 | 978-1-83508-571-4 / 9781835085714 |
Zustand | Neuware |
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