Hands-On Augmented Reality Development with Meta Spark Studio -  Jaleh Afshar

Hands-On Augmented Reality Development with Meta Spark Studio (eBook)

A Beginner's Guide

(Autor)

eBook Download: PDF
2023 | 1. Auflage
XVII, 219 Seiten
Apress (Verlag)
978-1-4842-9467-3 (ISBN)
Systemvoraussetzungen
62,99 inkl. MwSt
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Build augmented reality effects using Spark AR focusing on practical, project-based learning. With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium. 
We will begin by learning the fundamentals of augmented reality, become familiar with key terminology, and discover the use cases this technology is most effective for. Using that foundational knowledge, we will learn how to make selfie effects, create virtual objects in the real world, and build games that respond to facial expressions and physical inputs.
On completing the book, you will learn to ship effects publicly, to market their effects, and to create effects which are inclusive to their audience and have real user value.

You Will 
• Create a face-tracking and object-tracking project in Spark AR
• Understand how to customize assets and parameters 
• Create demo videos and icons to represent their AR effects
• Learn to package the effects for publishing officially to social media channels

Who Is This Book For
This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.


Jaleh Afshar is a designer who has built digital experiences across various industries and platforms, including mobile, web, wearables, voice, and emerging technologies. Currently a Product Design Director at Meta, she has taught courses, led workshops, and published on augmented reality.

Explore Meta Spark Studio, a program used for augmented reality (AR) effect creation and deployment across multiple social media channels. This beginner's guide to AR development focuses on practical, project-based learning - no prior coding or design experience is required.You will start by learning the fundamentals of AR as a whole and become familiar with key terminology and core concepts, building a baseline understanding of the technology overall.Using that foundational knowledge, you'll embark on step-by-step tutorials and get hands-on with building AR effects. Projects include selfie effects that react to facial expressions and target tracking effects that respond to images detected in the real-world environment. You'll also learn how to create an entire AR game, including animations and scoring.Along the way, you'll learn techniques for how to customize each one of these projects to fit your own unique vision. Additionally, you'll become familiar with the ways to publish and share these creations with others.With access to this technology being available in nearly every smartphone, the world of AR is expanding every day. Now is a great time to tell your creative story through this new medium.You will:* Create a face tracking project that reacts to facial expressions* Build a target tracking project that responds to images in the real world* Develop a complete AR game with animations and scoring* Customize project templates with alternative assets and parameters* Understand how to package these effects for official publishing through social media platformsWho is this book for:This book is ideal for students, educators, creatives, small-business owners, or anyone else interested in creating immersive AR experiences for social networking platforms such as Instagram and Facebook. No coding or design experience is required.
Erscheint lt. Verlag 2.6.2023
Zusatzinfo XVII, 219 p. 164 illus.
Sprache englisch
Themenwelt Informatik Theorie / Studium Künstliche Intelligenz / Robotik
Schlagworte AR game development • augmented reality • mixed reality • Patch Editor • Spark AR • Spark AR library
ISBN-10 1-4842-9467-X / 148429467X
ISBN-13 978-1-4842-9467-3 / 9781484294673
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