Godot 4 Game Development Cookbook
Packt Publishing Limited (Verlag)
978-1-83882-607-9 (ISBN)
Purchase of the print or Kindle book includes a free PDF eBook
Key Features
Take advantage of the new Vulkan renderer and 3D physics in Godot 4 to create high-quality games
Streamline your game development workflow with Godot’s new TileMap, TileSet, and Animation Editor features
Discover what’s changed in GDScript 2.0 and Shader additions to enhance your game development skills
Book DescriptionWant to transition from Godot 3 to 4? Look no further than the Godot 4 Game Development Cookbook. This comprehensive guide covers everything you need to become proficient with the latest GUI, GDscript 2.0, Vulkan 2D/3D rendering, shaders, audio, physics, TileSet/TileMap, importing, sound/music, animation, and multiplayer workflows. With its detailed recipes, the book leaves no stone unturned.
The Godot 4 Cookbook begins by exploring the updated graphical user interface and helps you familiarize yourself with the new features of GDscript 2.0. Next, it delves into the efficient rendering of 2D and 3D graphics using the Vulkan renderer. As it guides you in navigating the new Godot 4 platform, the book offers an in-depth understanding of shaders, including the latest enhancements to the shader language. Moreover, it covers a range of other topics, including importing from Blender, working with audio, and demystifying the new Vulkan Renderer and the physics additions for 2D and 3D. The book also shows you how the new changes to TileSet and TileMap make 2D game development easy. Advanced topics such as importing in Godot 4, adding sound and music to games, making changes in the Animation editor, and including workflows for multiplayer in Godot 4 are covered in detail.
By the end of this game development book, you’ll have gained a better understanding of Godot 4 and will be equipped with various powerful techniques to enhance your Godot game development efficiency.What you will learn
Speed up 2D game development with new TileSet and TileMap updates
Improve 2D and 3D rendering with the Vulkan Renderer
Master the new animation editor in Godot 4 for advanced game development
Enhance visuals and performance with visual shaders and the updated shader language
Import Blender blend files into Godot to optimize your workflow
Explore new physics system additions for improved realism and behavior of game objects
Experience innovative features by building multiplayer games in Godot 4
Who this book is forThe Godot 4 Game Development Cookbook is for seasoned game developers who want to acquire skills in creating games using a contemporary game engine. It is an invaluable resource for indie game developers and Godot developers who are familiar with Godot 3 and have some level of expertise in maneuvering the interface.
Jeff Johnson is a game developer who started using Unity 4.0 in 2014 and released a couple of games on itch.io. In 2018 he created 999 Dev Studio. Towards the end of developing “Escape From 51” he changed engines to Godot 3.0.2 and ported over almost the whole game to Godot from Unity. He released “Escape From 51” on itch.io as well as some mobile games on Google Play.
Table of Contents
Exploring the Godot 4 Editor
Transitioning to GDScript 2.0
2D and 3D Rendering with Vulkan
Practicing Physics and Handling Navigation in Godot 4
Playing with Shaders in Godot 4
Importing 3D Assets in Godot 4
Adding Sound and Music to Your Game
Making 2D Games Easier with Tileset and Tilemap
Achieving Better Animations Using the New Animation Editor
Exploring New Multiplayer Features in Godot 4
Erscheinungsdatum | 11.07.2023 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Informatik ► Software Entwicklung ► Spieleprogrammierung | |
ISBN-10 | 1-83882-607-6 / 1838826076 |
ISBN-13 | 978-1-83882-607-9 / 9781838826079 |
Zustand | Neuware |
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