Godot 4 Game Development Projects
Packt Publishing Limited (Verlag)
978-1-80461-040-4 (ISBN)
Key Features
Master the art of developing cross-platform games
Harness the power of Godot's node and scene system to design robust and reusable game objects
Effortlessly and effectively integrate Blender into Godot to create powerful 3D games
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionGodot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life.
This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects.
Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.What you will learn
Get acquainted with the Godot game engine and editor if you're a beginner
Explore the new features of Godot 4.0
Build games in 2D and 3D using design and coding best practices
Use Godot's node and scene system to design robust, reusable game objects
Use GDScript, Godot's built-in scripting language, to create complex game systems
Implement user interfaces to display information
Create visual effects to spice up your game
Publish your game to desktop and mobile platforms
Who this book is for This book is for game developers at all levels, from beginners seeking an introduction to experienced programmers aiming to delve into the intricacies of Godot Engine 4.0. It is a valuable resource for newcomers and a treasure trove of insights for experienced developers. Prior programming experience is a prerequisite.
Chris Bradfield has worked in the Internet technology space for over 25 years. He has worked in the online gaming space for a number of MMO and social gaming publishers in South Korea and the United States. In his game industry career, he has served as a game designer, developer, product manager, and team leader. In 2012, he discovered a love for teaching and founded KidsCanCode to provide programming instruction and curriculum to young students. He is a member of the Godot Engine documentation team and works to provide learning resources for game development students around the world.
Table of Contents
Introduction to Godot 4.0
Coin Dash – Build Your First 2D Game
Space Rocks: Build a 2D Arcade Classic with Physics
Jungle Jump: Running and Jumping in a 2D Platformer
3D Minigolf: Dive into 3D by Building a Minigolf Course
Infinite Flyer
Next Steps and Additional Resources
Erscheinungsdatum | 20.07.2023 |
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Verlagsort | Birmingham |
Sprache | englisch |
Maße | 191 x 235 mm |
Themenwelt | Informatik ► Software Entwicklung ► Spieleprogrammierung |
ISBN-10 | 1-80461-040-2 / 1804610402 |
ISBN-13 | 978-1-80461-040-4 / 9781804610404 |
Zustand | Neuware |
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