Macromedia Director MX 2004 - Dave Mennenoh

Macromedia Director MX 2004

Training from the Source

Dave Mennenoh (Autor)

Media-Kombination
504 Seiten
2004
Macromedia
978-0-321-22365-4 (ISBN)
46,20 inkl. MwSt
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Uses a series of project-based, hands-on tutorials to introduce various aspects of interactive content creation with Director MX 2004. This title covers topics such as setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and others.
Now that Director supports JavaScript and DVD-Video, it's hard to come up with a reason not to use it for all of your interactive Web content creation needs. Buy this book, and you soon will be! In this volume (which is based on the curriculum employed by Macromedia's authorized trainers), veteran author David Mennenoh uses a series of project-based, hands-on tutorials to introduce you to every aspect of interactive content creation with Director MX 2004. As you work your way through the book's four major projects--a portfolio presentation, a training log (which employs an interactive calendar), a 2D game, and a 3D puzzle game--you'll cover topics ranging from setting up the interface to getting interactive, adding video, using MIAWs, packaging your projects for distribution, creating game assets, producing models, and more. Also covered are all of Director MX 2004's newest features: cross-platform publishing, Flash MX 2004 integration, and more. A companion CD includes the lesson files and media you'll need to complete the book's projects.

David Mennenoh has been working with Macromedia Director since early 1995, when he began production of Cracking the Conspiracy, the point-and-click 3D adventure game he developed with his brother. Now an independent developer, David is also the author of Director 8.5 Shockwave Studio: The Complete Reference.

Project 1: Portfolio Presentation
Lesson 1: Director MX 2004 Basics
Lesson 2: Building the Interface
Lesson3: Getting Interactive
Lesson 4: Adding Video
Lesson 5: Introducing Lingo
Lesson 6: Using Flash
Project 2: Personal Training Log
Lesson 7: Implementing A Database
Lesson 8: Graphing with Imaging Lingo
Lesson 9: Using MIAW's
Lesson 10: Packaging for Distribution
Project 3: 2D Space Shooter
Lesson 11: Setting Up the Game
Lesson 12: handling the Keyboard
Lesson 13: Detecting Collisions
Lesson 14: Publishing to Shockwave
Project 4: 3D Memory Game
Lesson 15: Introducing Director 3D
Lesson 16: Controlling the Game
Lesson 17: Adding the Finishing Touches
Appendix A: DOM Reference
Appendix B: Tips and Tricks

Erscheint lt. Verlag 18.11.2004
Verlagsort New Jersey
Sprache englisch
Maße 204 x 256 mm
Gewicht 1030 g
Themenwelt Informatik Grafik / Design Film- / Video-Bearbeitung
ISBN-10 0-321-22365-9 / 0321223659
ISBN-13 978-0-321-22365-4 / 9780321223654
Zustand Neuware
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