Mastering Graphics Programming with Vulkan (eBook)
382 Seiten
Packt Publishing (Verlag)
978-1-80323-020-7 (ISBN)
Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile.
In Mastering Graphics Programming with Vulkan, you'll begin by developing the foundations of a rendering framework. You'll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You'll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you'll get familiar with ray tracing techniques that will improve the visual quality of your rendered image.
By the end of this book, you'll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.
Develop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry expertsKey FeaturesDevelop high-performance rendering techniques in VulkanAutomate some of the more tedious aspects like pipeline layouts and resource barriersUnderstand how to take advantage of mesh shaders and ray tracingBook DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile. In Mastering Graphics Programming with Vulkan, you ll begin by developing the foundations of a rendering framework. You ll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You ll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you ll get familiar with ray tracing techniques that will improve the visual quality of your rendered image. By the end of this book, you ll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.What you will learnUnderstand resources management and modern bindless techniquesGet comfortable with how a frame graph works and know its advantagesExplore how to render efficiently with many light sourcesDiscover how to integrate variable rate shadingUnderstand the benefits and limitations of temporal anti-aliasingGet to grips with how GPU-driven rendering worksExplore and leverage ray tracing to improve render qualityWho this book is forThis book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.]]>
Erscheint lt. Verlag | 10.2.2023 |
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Sprache | englisch |
Themenwelt | Mathematik / Informatik ► Informatik ► Grafik / Design |
Mathematik / Informatik ► Informatik ► Programmiersprachen / -werkzeuge | |
Mathematik / Informatik ► Informatik ► Theorie / Studium | |
ISBN-10 | 1-80323-020-7 / 1803230207 |
ISBN-13 | 978-1-80323-020-7 / 9781803230207 |
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Größe: 8,8 MB
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