Mastering Graphics Programming with Vulkan - Marco Castorina, Gabriel Sassone

Mastering Graphics Programming with Vulkan

Develop a modern rendering engine from first principles to state-of-the-art techniques
Buch | Softcover
382 Seiten
2023
Packt Publishing Limited (Verlag)
978-1-80324-479-2 (ISBN)
42,35 inkl. MwSt
Develop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry experts

Key Features

Develop high-performance rendering techniques in Vulkan
Automate some of the more tedious aspects like pipeline layouts and resource barriers
Understand how to take advantage of mesh shaders and ray tracing

Book DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile.
In Mastering Graphics Programming with Vulkan, you’ll begin by developing the foundations of a rendering framework. You’ll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You’ll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you’ll get familiar with ray tracing techniques that will improve the visual quality of your rendered image.
By the end of this book, you’ll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.What you will learn

Understand resources management and modern bindless techniques
Get comfortable with how a frame graph works and know its advantages
Explore how to render efficiently with many light sources
Discover how to integrate variable rate shading
Understand the benefits and limitations of temporal anti-aliasing
Get to grips with how GPU-driven rendering works
Explore and leverage ray tracing to improve render quality

Who this book is forThis book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

Marco Castorina first got familiar with Vulkan while working as a driver developer at Samsung. Later he developed a 2D and 3D renderer in Vulkan from scratch for a leading media-server company. He recently joined the games graphics performance team at AMD. In his spare time, he keeps up to date with the latest techniques in real-time graphics. Gabriel Sassone is a rendering enthusiast currently working as a Principal Rendering Engineer at Multiplayer Group. Previously working for Avalanche Studios, where his first contact with Vulkan happened, where they developed the Vulkan layer for the proprietary Apex Engine and its Google Stadia Port. He previously worked at ReadyAtDawn, Codemasters, FrameStudios, and some non-gaming tech companies. His spare time is filled with music and rendering, gaming, and outdoor activities.

Table of Contents

Introducing the Raptor Engine and Hydra
Improving Resources Management
Unlocking Multi-Threading
Implementing a Frame Graph
Unlocking Async Compute
GPU-Driven Rendering
Rendering Many Lights with Clustered Deferred Rendering
Adding Shadows Using Mesh Shaders
Implementing Variable Rate Shading
Adding Volumetric Fog
Temporal Anti-Aliasing
Getting Started with Ray Tracing
Revisiting Shadows with Ray Tracing
Adding Dynamic Diffuse Global Illumination with Ray Tracing
Adding Reflections with Ray Tracing

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Mathematik / Informatik Informatik Software Entwicklung
ISBN-10 1-80324-479-8 / 1803244798
ISBN-13 978-1-80324-479-2 / 9781803244792
Zustand Neuware
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