Python Scripting in Blender - Paolo Acampora

Python Scripting in Blender

Extend the power of Blender using Python to create objects, animations, and effective add-ons

(Autor)

Buch | Softcover
360 Seiten
2023
Packt Publishing Limited (Verlag)
978-1-80323-422-9 (ISBN)
42,35 inkl. MwSt
Learn how to use Python scripts in Blender 3.3 to automate tasks, optimize your workflow, think like a 3D programmer, and start creating your tools quickly
Purchase of the print or Kindle book includes a free PDF eBook

Key Features

Discover ready-to-go scripts that provide a clear solution to your problems
Find out how to automate repetitive tasks in an efficient way
Extend Blender’s actions and user interface with your code

Book DescriptionBlender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life.
The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production.
By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.What you will learn

Understand the principles of 3D and programming, and learn how they operate in Blender
Build engaging and navigation-friendly user interfaces that integrate with the native look and feel
Respect coding guidelines and deliver readable and compliant code without the loss of originality
Package your extensions into a complete add-on, ready for installation and distribution
Create interactive tools with a direct response to the user’s action
Code comfortably and safely using version control

Who this book is forThis book is for Blender users who want to expand their skills and learn scripting, technical directors looking to automate laborious tasks, and professionals and hobbyists who want to learn more about the Python architecture underlying the Blender interface. Prior experience with Blender is a prerequisite, along with a basic understanding of the Python syntax—however, the book does provide quick explanations to bridge potential gaps in your background knowledge.

Paolo Acampora is a 3D artist and programmer, with experience in Animation, Visual Effects, and Real Time computer graphics. He provides tools that streamline the production workflow and let artists focus on the creative aspects of their craft. He has worked with several studios for more than a decade. He contributes to the blender development and releases his tools for the community.

Table of Contents

Python's Integration with Blender
Python Entities and APIs
Creating Your Add-Ons
Exploring Object Transformations
Designing Graphical Interfaces
Structuring Our Code and Add-Ons
The Animation System
Animation Modifiers
Animation Drivers
Advanced and Modal Operators
Object Modifiers
Rendering and Shaders

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Grafik / Design Blender
Informatik Grafik / Design Digitale Bildverarbeitung
ISBN-10 1-80323-422-9 / 1803234229
ISBN-13 978-1-80323-422-9 / 9781803234229
Zustand Neuware
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