3D Character Rigging in Blender - Jaime Kelly

3D Character Rigging in Blender

Bring your characters to life through rigging and make them animation-ready

(Autor)

Buch | Softcover
164 Seiten
2024
Packt Publishing Limited (Verlag)
978-1-80323-880-7 (ISBN)
28,65 inkl. MwSt
Leverage expert advice, step-by-step guidance, and comprehensive visual aids to pave your way towards excellence in the art of 3D character rigging with the help of this part-color guide

Key Features

Learn how to use automatic and manual weight painting to merge skin and bone
Enhance any rig with a sweeping host of automatic controls and aids for animation
Keep your rigs efficient and clean for an optimal end user experience
Purchase of the print or Kindle book includes a free PDF eBook

Book DescriptionIn the intricate world of 3D character rigging with Blender, aspiring artists often find themselves grappling with the daunting challenge of achieving results akin to seasoned professionals. This book is your guide to overcoming that very challenge, providing you with the necessary knowledge and skills to excel in this complex art form.
As you embark on this creative journey, this book will guide you through a carefully crafted flow. Beginning with the basics, the first part of the book will teach you how to add structure to an empty canvas and master the art of weight painting in Blender. You'll delve into the intricacies of rigging humanoid characters, gain a deep understanding of the essential buttons and techniques, and discover invaluable success-boosting tips.
Starting with simple mesh deformation using a single bone, you'll progress steadily toward the mastery of fully rigging a human character, all while comprehending the reasons behind each step in the process. Furthermore, the book leaves you with a selection of advanced techniques, fully explained, paving the way for a natural progression in your artistic journey and allowing you to continuously refine and enhance your skills.
By the end of the book, you'll excel at crafting character rigs, seamlessly meeting professional pipeline demands in diverse teams and studios.What you will learn

Understand the basic terminology of rigging and learn how to create and modify rigs
Find out how bones interact with topology
Get to grips with weight painting through the mesh
Know when and how to add constraints such as Inversion Kinetics, Point To, and Child Of
Make rigs visually appealing with advanced techniques such as shape keys and bone drivers
Familiarize yourself with advanced techniques used by industry leaders

Who this book is forIf you are an animator, modeler, or someone who wants to start rigging with a solid foundation, then this book is for you. You’ll need no prior knowledge of Blender to get started with this book, as we’ll go step by step with shortcuts and UI pointers provided.

Jaime Kelly is a freelance artist with over five years of experience with works in animation, rigging, and 3D design. He has worked within all manners of industries, including product promotion materials, animated media such as animated breakdowns of systems in training material, and, of course, 3D rigging for pre-rendered and real-time media.

Table of Contents

Introduction to Rigs and Terminologies
Starting with Bones
Using Weighting Tools to Give Life to a Mesh
Beginning the Rigging Process
Getting Started with Weight Painting
Using IK and Rig Controls
Getting Started with Shape Keys
Beyond the Basics

Erscheinungsdatum
Verlagsort Birmingham
Sprache englisch
Maße 191 x 235 mm
Themenwelt Informatik Grafik / Design Blender
ISBN-10 1-80323-880-1 / 1803238801
ISBN-13 978-1-80323-880-7 / 9781803238807
Zustand Neuware
Informationen gemäß Produktsicherheitsverordnung (GPSR)
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